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EntityType -> EntityKind
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@@ -85,7 +85,7 @@ struct Player : public Entity, public ICombatant {
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time_t lastShot = 0;
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std::vector<sItemBase> buyback = {};
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Player() { kind = EntityType::PLAYER; }
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Player() { kind = EntityKind::PLAYER; }
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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