mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-04-01 17:20:04 +00:00
Merge remote-tracking branch 'upstream/master' into Test
This commit is contained in:
@@ -4,11 +4,11 @@ project(OpenFusion)
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||||
set(CMAKE_CXX_STANDARD 17)
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||||
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||||
# OpenFusion supports multiple packet/struct versions
|
||||
# 0104 is the default version to build which can be changed
|
||||
# For example: cmake -B build -DPACKET_VERSION=0728
|
||||
OPTION(PACKET_VERSION "The packet version to build" "0104")
|
||||
# 104 is the default version to build which can be changed
|
||||
# For example: cmake -B build -DPROTOCOL_VERSION=728
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||||
set(PROTOCOL_VERSION 104 CACHE STRING "The packet version to build")
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||||
|
||||
ADD_DEFINITIONS(-DCNPROTO_OVERRIDE -DCNPROTO_VERSION_${PACKET_VERSION})
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||||
add_compile_definitions(PROTOCOL_VERSION=${PROTOCOL_VERSION})
|
||||
|
||||
# Disallow in-source builds
|
||||
if (${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
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||||
|
||||
13
Makefile
13
Makefile
@@ -1,13 +1,17 @@
|
||||
CXX=clang++
|
||||
# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
|
||||
CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address
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CXXFLAGS=-std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
|
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LDFLAGS=-lpthread
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# specifies the name of our exectuable
|
||||
SERVER=bin/fusion
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||||
|
||||
# assign protocol version
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||||
# this can be overriden by ex. make PROTOCOL_VERSION=728
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PROTOCOL_VERSION?=104
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||||
|
||||
# Windows-specific
|
||||
WIN_CXX=x86_64-w64-mingw32-g++
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||||
WIN_CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address
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||||
WIN_CXXFLAGS=-std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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||||
WIN_LDFLAGS=-static -lws2_32 -lwsock32
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WIN_SERVER=bin/winfusion.exe
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|
||||
@@ -35,7 +39,8 @@ HDR=\
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||||
src/CNShardServer.hpp\
|
||||
src/CNShared.hpp\
|
||||
src/CNStructs.hpp\
|
||||
src/INIReader.hpp\
|
||||
src/contrib/INIReader.hpp\
|
||||
src/contrib/JSON.hpp\
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||||
src/NanoManager.hpp\
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||||
src/ItemManager.hpp\
|
||||
src/NPCManager.hpp\
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||||
@@ -49,7 +54,7 @@ all: $(SERVER)
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||||
|
||||
windows: $(SERVER)
|
||||
|
||||
# Assign Windows-specific values if targeting Windows
|
||||
# assign Windows-specific values if targeting Windows
|
||||
windows : CXX=$(WIN_CXX)
|
||||
windows : CXXFLAGS=$(WIN_CXXFLAGS)
|
||||
windows : LDFLAGS=$(WIN_LDFLAGS)
|
||||
|
||||
24
appveyor.yml
24
appveyor.yml
@@ -15,10 +15,24 @@ for:
|
||||
matrix:
|
||||
only:
|
||||
- image: Ubuntu2004
|
||||
before_build:
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||||
- mkdir -p bin
|
||||
build_script:
|
||||
- make
|
||||
- ps: |
|
||||
$versions = "104", "728"
|
||||
|
||||
foreach ($version in $versions) {
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||||
Write-Output "Cleaning old output"
|
||||
Invoke-Expression "make clean"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "make clean failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Write-Output "Building version $version"
|
||||
Invoke-Expression "make PROTOCOL_VERSION=$version"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "make failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Rename-Item -Path "bin/fusion" -newName "$version-fusion"
|
||||
Write-Output "Built version $version"
|
||||
}
|
||||
artifacts:
|
||||
- path: bin
|
||||
name: ubuntu20_04-bin-x64
|
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@@ -29,7 +43,7 @@ for:
|
||||
- image: Visual Studio 2019
|
||||
build_script:
|
||||
- ps: |
|
||||
$versions = "0104", "0728"
|
||||
$versions = "104", "728"
|
||||
$configurations = "Release", "Debug"
|
||||
|
||||
# AppVeyor uses VS2019 Community
|
||||
@@ -43,7 +57,7 @@ for:
|
||||
Remove-Item "build" -Recurse
|
||||
Write-Output "Deleted existing build folder"
|
||||
}
|
||||
Invoke-Expression "cmake -B build -DPACKET_VERSION=$version"
|
||||
Invoke-Expression "cmake -B build -DPROTOCOL_VERSION=$version"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "cmake generation failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
|
||||
@@ -10,11 +10,13 @@ randomcharacters=true
|
||||
[shard]
|
||||
port=8002
|
||||
# you'll want to change this one
|
||||
ip=192.168.1.183
|
||||
ip=127.0.0.1
|
||||
# distance at which other players and NPCs become visible
|
||||
view=20000
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||||
# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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# NPC json data
|
||||
npcdata=NPCs.json
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||||
|
||||
# spawn coordinates (Z is height)
|
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# the supplied defaults are at City Hall
|
||||
|
||||
@@ -91,6 +91,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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||||
loginSessions[sock].characters[UID].z = charInfo->iZ;
|
||||
loginSessions[sock].characters[UID].PCStyle = charInfo->sPC_Style;
|
||||
loginSessions[sock].characters[UID].PCStyle2 = charInfo->sPC_Style2;
|
||||
loginSessions[sock].characters[UID].IsGM = false;
|
||||
|
||||
for (int i = 0; i < AEQUIP_COUNT; i++) {
|
||||
// setup equips
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||||
@@ -189,6 +190,18 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
|
||||
)
|
||||
|
||||
int64_t UID = character->PCStyle.iPC_UID;
|
||||
|
||||
// commented and disabled for now
|
||||
//bool BecomeGM;
|
||||
|
||||
//if (U16toU8(character->PCStyle.szFirstName) == settings::GMPASS) {
|
||||
// BecomeGM = true;
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// U8toU16("GM",character->PCStyle.szFirstName);
|
||||
//} else {
|
||||
// BecomeGM = false;
|
||||
//}
|
||||
|
||||
character->PCStyle.iNameCheck = 1;
|
||||
response->sPC_Style = character->PCStyle;
|
||||
response->sPC_Style2.iAppearanceFlag = 1;
|
||||
@@ -197,7 +210,6 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
response->iLevel = 1;
|
||||
response->sOn_Item = character->sOn_Item;
|
||||
|
||||
int64_t UID = character->PCStyle.iPC_UID;
|
||||
loginSessions[sock].characters[UID] = Player();
|
||||
loginSessions[sock].characters[UID].level = 1;
|
||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||
@@ -214,6 +226,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
loginSessions[sock].characters[UID].Equip[2].iType = 2;
|
||||
loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot!
|
||||
loginSessions[sock].characters[UID].Equip[3].iType = 3;
|
||||
loginSessions[sock].characters[UID].IsGM = false;
|
||||
|
||||
sock->sendPacket(new CNPacketData((void*)response, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC), sock->getEKey()));
|
||||
break;
|
||||
|
||||
@@ -73,11 +73,18 @@ CNSocket::CNSocket(SOCKET s, PacketHandler ph): sock(s), pHandler(ph) {
|
||||
|
||||
bool CNSocket::sendData(uint8_t* data, int size) {
|
||||
int sentBytes = 0;
|
||||
int maxTries = 10;
|
||||
|
||||
while (sentBytes < size) {
|
||||
int sent = send(sock, (buffer_t*)(data + sentBytes), size - sentBytes, 0); // no flags defined
|
||||
if (SOCKETERROR(sent))
|
||||
if (SOCKETERROR(sent)) {
|
||||
if (errno == 11 && maxTries > 0) {
|
||||
maxTries--;
|
||||
continue; // try again
|
||||
}
|
||||
std::cout << "[FATAL] SOCKET ERROR: " << errno << std::endl;
|
||||
return false; // error occured while sending bytes
|
||||
}
|
||||
sentBytes += sent;
|
||||
}
|
||||
|
||||
@@ -116,6 +123,11 @@ void CNSocket::kill() {
|
||||
}
|
||||
|
||||
void CNSocket::sendPacket(CNPacketData* pak) {
|
||||
if (!alive) {
|
||||
delete pak;
|
||||
return;
|
||||
}
|
||||
|
||||
int tmpSize = pak->size + sizeof(uint32_t);
|
||||
uint8_t* tmpBuf = (uint8_t*)xmalloc(tmpSize);
|
||||
|
||||
@@ -127,10 +139,12 @@ void CNSocket::sendPacket(CNPacketData* pak) {
|
||||
CNSocketEncryption::encryptData((uint8_t*)tmpBuf, (uint8_t*)(&pak->key), tmpSize);
|
||||
|
||||
// send packet size
|
||||
sendData((uint8_t*)&tmpSize, sizeof(uint32_t));
|
||||
if (!sendData((uint8_t*)&tmpSize, sizeof(uint32_t)))
|
||||
kill();
|
||||
|
||||
// send packet data!
|
||||
sendData(tmpBuf, tmpSize);
|
||||
if (alive && !sendData(tmpBuf, tmpSize))
|
||||
kill();
|
||||
|
||||
delete pak;
|
||||
free(tmpBuf); // free tmp buffer
|
||||
|
||||
@@ -24,6 +24,8 @@ enum SHARDPACKETID {
|
||||
P_CL2FE_REQ_SEND_FREECHAT_MESSAGE = 318767111,
|
||||
P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT = 318767184,
|
||||
P_CL2FE_REQ_ITEM_MOVE = 318767114,
|
||||
P_CL2FE_REQ_PC_ITEM_DELETE = 318767129,
|
||||
P_CL2FE_REQ_PC_GIVE_ITEM = 318767130,
|
||||
P_CL2FE_REQ_PC_EXIT = 318767106,
|
||||
|
||||
// shard 2 client
|
||||
@@ -50,7 +52,10 @@ enum SHARDPACKETID {
|
||||
P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT = 822083730,
|
||||
P_FE2CL_PC_ITEM_MOVE_SUCC = 822083610,
|
||||
P_FE2CL_PC_EQUIP_CHANGE = 822083611,
|
||||
P_FE2CL_REP_PC_ITEM_DELETE_SUCC = 822083641,
|
||||
P_FE2CL_REP_PC_GIVE_ITEM_SUCC = 822083681,
|
||||
P_FE2CL_REP_PC_EXIT_SUCC = 822083589,
|
||||
P_FE2CL_REP_PC_CHANGE_LEVEL = 822083786,
|
||||
P_FE2CL_PC_MOTD_LOGIN = 822083793
|
||||
};
|
||||
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#include "CNStructs.hpp"
|
||||
|
||||
std::string U16toU8(char16_t* src) {
|
||||
try {
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert;
|
||||
return convert.to_bytes(src);
|
||||
} catch(std::exception e) {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
// returns number of char16_t that was written at des
|
||||
|
||||
@@ -31,18 +31,15 @@ std::string U16toU8(char16_t* src);
|
||||
int U8toU16(std::string src, char16_t* des); // returns number of char16_t that was written at des
|
||||
uint64_t getTime();
|
||||
|
||||
// The CNPROTO_OVERRIDE definition is defined by cmake if you use it.
|
||||
// If you don't use cmake, feel free to comment this out and change it around.
|
||||
// Otherwise, use the PACKET_VERSION option (e.g. -DPACKET_VERSION=0104 in the cmake command) to change it.
|
||||
#if !defined(CNPROTO_OVERRIDE)
|
||||
//#define CNPROTO_VERSION_0728
|
||||
#define CNPROTO_VERSION_0104
|
||||
#endif
|
||||
|
||||
#if defined(CNPROTO_VERSION_0104)
|
||||
// The PROTOCOL_VERSION definition is defined by the build system.
|
||||
#if !defined(PROTOCOL_VERSION)
|
||||
#include "structs/0104.hpp"
|
||||
#elif defined(CNPROTO_VERSION_0728)
|
||||
#elif PROTOCOL_VERSION == 728
|
||||
#include "structs/0728.hpp"
|
||||
#elif PROTOCOL_VERSION == 104
|
||||
#include "structs/0104.hpp"
|
||||
#else
|
||||
#error Invalid PROTOCOL_VERSION
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
void ItemManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
|
||||
REGISTER_SHARD_PACKET(P_FE2CL_PC_EQUIP_CHANGE, itemMoveHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
|
||||
}
|
||||
|
||||
void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
@@ -16,14 +17,13 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_ITEM_MOVE* itemmove = (sP_CL2FE_REQ_ITEM_MOVE*)data->buf;
|
||||
sP_FE2CL_PC_ITEM_MOVE_SUCC* resp = (sP_FE2CL_PC_ITEM_MOVE_SUCC*)xmalloc(sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
|
||||
|
||||
PlayerView plr = PlayerManager::players[sock];
|
||||
PlayerView& plr = PlayerManager::players[sock];
|
||||
sItemBase fromItem;
|
||||
sItemBase toItem;
|
||||
|
||||
// eFrom 0 means from equip
|
||||
if (itemmove->eFrom == 0) {
|
||||
// unequiping an item
|
||||
std::cout << "unequipting item" << std::endl;
|
||||
fromItem = plr.plr.Equip[itemmove->iFromSlotNum];
|
||||
} else {
|
||||
fromItem = plr.plr.Inven[itemmove->iFromSlotNum];
|
||||
@@ -31,7 +31,6 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
// eTo 0 means to equip
|
||||
if (itemmove->eTo == 0) {
|
||||
std::cout << "equipting item" << std::endl;
|
||||
// equiping an item
|
||||
toItem = plr.plr.Equip[itemmove->iToSlotNum];
|
||||
plr.plr.Equip[itemmove->iToSlotNum] = fromItem;
|
||||
@@ -54,8 +53,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (itemmove->eFrom == 0) {
|
||||
resp2->iEquipSlotNum = itemmove->iFromSlotNum;
|
||||
resp2->EquipSlotItem = toItem;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
resp2->iEquipSlotNum = itemmove->iToSlotNum;
|
||||
resp2->EquipSlotItem = fromItem;
|
||||
}
|
||||
@@ -63,8 +61,6 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
}
|
||||
}
|
||||
|
||||
PlayerManager::players[sock] = plr;
|
||||
|
||||
resp->eTo = itemmove->eFrom;
|
||||
resp->iToSlotNum = itemmove->iFromSlotNum;
|
||||
resp->ToSlotItem = toItem;
|
||||
@@ -74,3 +70,60 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC), sock->getFEKey()));
|
||||
}
|
||||
|
||||
void ItemManager::itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_ITEM_DELETE))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
sP_CL2FE_REQ_PC_ITEM_DELETE* itemdel = (sP_CL2FE_REQ_PC_ITEM_DELETE*)data->buf;
|
||||
sP_FE2CL_REP_PC_ITEM_DELETE_SUCC* resp = (sP_FE2CL_REP_PC_ITEM_DELETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC));
|
||||
|
||||
PlayerView& plr = PlayerManager::players[sock];
|
||||
|
||||
resp->eIL = itemdel->eIL;
|
||||
resp->iSlotNum = itemdel->iSlotNum;
|
||||
|
||||
// so, im not sure what this eIL thing does since you always delete items in inventory and not equips
|
||||
plr.plr.Inven[itemdel->iSlotNum].iID = 0;
|
||||
plr.plr.Inven[itemdel->iSlotNum].iType = 0;
|
||||
plr.plr.Inven[itemdel->iSlotNum].iOpt = 0;
|
||||
|
||||
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC), sock->getFEKey()));
|
||||
}
|
||||
|
||||
void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_ITEM))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
sP_CL2FE_REQ_PC_GIVE_ITEM* itemreq = (sP_CL2FE_REQ_PC_GIVE_ITEM*)data->buf;
|
||||
PlayerView& plr = PlayerManager::players[sock];
|
||||
|
||||
// Commented and disabled for future use
|
||||
//if (!plr.plr.IsGM) {
|
||||
// TODO: send fail packet
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (itemreq->eIL == 2) {
|
||||
// Quest item, not a real item, handle this later, stubbed for now
|
||||
// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
|
||||
} else if (itemreq->eIL == 1) {
|
||||
sP_FE2CL_REP_PC_GIVE_ITEM_SUCC* resp = (sP_FE2CL_REP_PC_GIVE_ITEM_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
|
||||
|
||||
resp->eIL = itemreq->eIL;
|
||||
resp->iSlotNum = itemreq->iSlotNum;
|
||||
resp->Item = itemreq->Item;
|
||||
|
||||
plr.plr.Inven[itemreq->iSlotNum] = itemreq->Item;
|
||||
plr.plr.level = 36;
|
||||
|
||||
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC), sock->getFEKey()));
|
||||
|
||||
sP_FE2CL_REP_PC_CHANGE_LEVEL* resp2 = (sP_FE2CL_REP_PC_CHANGE_LEVEL*)xmalloc(sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
|
||||
|
||||
resp2->iPC_ID = plr.plr.iID;
|
||||
resp2->iPC_Level = 36;
|
||||
|
||||
sock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL), sock->getFEKey()));
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,8 @@
|
||||
namespace ItemManager {
|
||||
void init();
|
||||
void itemMoveHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -19,7 +19,7 @@ public:
|
||||
appearanceData.iBarkerType = 0;
|
||||
|
||||
// hopefully no collisions happen :eyes:
|
||||
appearanceData.iNPC_ID = (int32_t)getTime();
|
||||
appearanceData.iNPC_ID = (int32_t)rand();
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -4,19 +4,41 @@
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <fstream>
|
||||
|
||||
#include "contrib/JSON.hpp"
|
||||
|
||||
std::map<int32_t, BaseNPC> NPCManager::NPCs;
|
||||
|
||||
void NPCManager::init() {
|
||||
/* BaseNPC test(settings::SPAWN_X, settings::SPAWN_Y, settings::SPAWN_Z, 727);
|
||||
NPCs[test.appearanceData.iNPC_ID] = test; */
|
||||
// load NPCs from NPCs.json into our NPC manager
|
||||
|
||||
try {
|
||||
std::ifstream inFile("NPCs.json");
|
||||
nlohmann::json jsonData;
|
||||
|
||||
// read file into jsonData
|
||||
inFile >> jsonData;
|
||||
|
||||
for (auto& npc : jsonData) {
|
||||
BaseNPC tmp(npc["x"], npc["y"], npc["z"], npc["id"]);
|
||||
NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
|
||||
}
|
||||
|
||||
std::cout << "populated " << NPCs.size() << " NPCs" << std::endl;
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
std::cerr << "[WARN] Malformed NPC.json file! Reason:" << std::endl << err.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
#undef CHECKNPC
|
||||
|
||||
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
|
||||
std::list<int32_t> yesView;
|
||||
std::list<int32_t> noView;
|
||||
|
||||
for (auto pair : NPCs) {
|
||||
for (auto& pair : NPCs) {
|
||||
int diffX = abs(view.plr.x - pair.second.appearanceData.iX);
|
||||
int diffY = abs(view.plr.y - pair.second.appearanceData.iY);
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ struct Player {
|
||||
int x, y, z, angle;
|
||||
sItemBase Equip[AEQUIP_COUNT];
|
||||
sItemBase Inven[AINVEN_COUNT];
|
||||
bool IsGM;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -36,7 +36,7 @@ void PlayerManager::addPlayer(CNSocket* key, Player plr) {
|
||||
players[key].plr = plr;
|
||||
players[key].lastHeartbeat = 0;
|
||||
|
||||
std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
|
||||
std::cout << U16toU8(plr.PCStyle.szFirstName) << " " << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
|
||||
std::cout << players.size() << " players" << std::endl;
|
||||
}
|
||||
|
||||
@@ -157,6 +157,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2FE_REQ_PC_ENTER* enter = (sP_CL2FE_REQ_PC_ENTER*)data->buf;
|
||||
sP_FE2CL_REP_PC_ENTER_SUCC* response = (sP_FE2CL_REP_PC_ENTER_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ENTER_SUCC));
|
||||
sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
|
||||
|
||||
// TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL
|
||||
Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey);
|
||||
@@ -188,6 +189,23 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
for (int i = 0; i < AEQUIP_COUNT; i++)
|
||||
response->PCLoadData2CL.aEquip[i] = plr.Equip[i];
|
||||
|
||||
// protocol-agnostic sItemBase usage
|
||||
sItemBase item;
|
||||
memset(&item, 0, sizeof(sItemBase));
|
||||
item.iID = 495;
|
||||
|
||||
for (int i = 0; i < AINVEN_COUNT; i++) {
|
||||
switch (i) {
|
||||
case 6: case 8: case 11: case 13: case 20:
|
||||
case 24: case 26: case 27: case 28:
|
||||
plr.Inven[i] = item;
|
||||
break;
|
||||
default:
|
||||
memset(&plr.Inven[i], 0, sizeof(sItemBase));
|
||||
}
|
||||
response->PCLoadData2CL.aInven[i] = plr.Inven[i];
|
||||
}
|
||||
|
||||
// don't ask..
|
||||
for (int i = 1; i < 37; i++) {
|
||||
response->PCLoadData2CL.aNanoBank[i].iID = i;
|
||||
@@ -205,10 +223,15 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
plr.SerialKey = enter->iEnterSerialKey;
|
||||
plr.HP = response->PCLoadData2CL.iHP;
|
||||
|
||||
motd->iType = 1;
|
||||
U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
|
||||
|
||||
sock->setEKey(CNSocketEncryption::createNewKey(response->uiSvrTime, response->iID + 1, response->PCLoadData2CL.iFusionMatter + 1));
|
||||
sock->setFEKey(plr.FEKey);
|
||||
|
||||
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_ENTER_SUCC, sizeof(sP_FE2CL_REP_PC_ENTER_SUCC), sock->getFEKey()));
|
||||
// transmit MOTD after entering the game, so the client hopefully changes modes on time
|
||||
sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
|
||||
|
||||
addPlayer(sock, plr);
|
||||
}
|
||||
@@ -219,7 +242,6 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2FE_REQ_PC_LOADING_COMPLETE* complete = (sP_CL2FE_REQ_PC_LOADING_COMPLETE*)data->buf;
|
||||
sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC* response = (sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
|
||||
sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
|
||||
@@ -228,11 +250,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
response->iPC_ID = complete->iPC_ID;
|
||||
|
||||
motd->iType = 1;
|
||||
U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
|
||||
|
||||
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC), sock->getFEKey()));
|
||||
sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
|
||||
}
|
||||
|
||||
void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
25447
src/contrib/JSON.hpp
Normal file
25447
src/contrib/JSON.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -28,6 +28,7 @@ int main() {
|
||||
}
|
||||
#endif
|
||||
settings::init();
|
||||
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
|
||||
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
||||
PlayerManager::init();
|
||||
ChatManager::init();
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <iostream>
|
||||
#include "settings.hpp"
|
||||
#include "INIReader.hpp"
|
||||
#include "contrib/INIReader.hpp"
|
||||
|
||||
// defaults :)
|
||||
int settings::LOGINPORT = 8001;
|
||||
@@ -14,7 +14,8 @@ int settings::VIEWDISTANCE = 20000;
|
||||
int settings::SPAWN_X = 179213;
|
||||
int settings::SPAWN_Y = 268451;
|
||||
int settings::SPAWN_Z = -4210;
|
||||
|
||||
std::string settings::GMPASS = "pass";
|
||||
std::string settings::NPCJSON = "NPCs.json";
|
||||
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
|
||||
|
||||
void settings::init() {
|
||||
@@ -37,6 +38,8 @@ void settings::init() {
|
||||
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
|
||||
SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
|
||||
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
|
||||
MOTDSTRING = reader.Get("shard", "motd", "Welcome to OpenFusion!");
|
||||
GMPASS = reader.Get("login", "pass", GMPASS);
|
||||
NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
|
||||
MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
|
||||
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace settings {
|
||||
extern int SPAWN_Y;
|
||||
extern int SPAWN_Z;
|
||||
extern std::string MOTDSTRING;
|
||||
extern std::string NPCJSON;
|
||||
extern std::string GMPASS;
|
||||
|
||||
void init();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user