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https://github.com/OpenFusionProject/OpenFusion.git
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(WIP) Point 1: step functions
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@@ -83,6 +83,8 @@ public:
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virtual bool isAlive() = 0;
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virtual int getCurrentHP() = 0;
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virtual int32_t getID() = 0;
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virtual void step(time_t currTime) = 0;
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};
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/*
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@@ -122,8 +124,6 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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int level = 0;
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int speed = 300;
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void (*_stepAI)(CombatNPC*, time_t) = nullptr;
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CombatNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id, int maxHP)
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: BaseNPC(angle, iID, t, id), maxHealth(maxHP) {
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spawnX = x;
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@@ -131,11 +131,6 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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spawnZ = z;
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}
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virtual void stepAI(time_t currTime) {
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if (_stepAI != nullptr)
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_stepAI(this, currTime);
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}
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virtual bool isExtant() override { return hp > 0; }
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virtual int takeDamage(EntityRef src, int amt) override;
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@@ -143,6 +138,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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virtual bool isAlive() override;
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virtual int getCurrentHP() override;
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virtual int32_t getID() override;
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virtual void step(time_t currTime) override;
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};
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// Mob is in MobAI.hpp, Player is in Player.hpp
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