[refactor] SkillData additions for buffs

This commit is contained in:
gsemaj
2022-05-16 16:47:30 -04:00
committed by gsemaj
parent 6d760f5bce
commit 3b6b61d087
11 changed files with 148 additions and 62 deletions

View File

@@ -82,42 +82,14 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
if (slot != -1 && plr->Nanos[nanoID].iSkillID == 0)
return; // prevent powerless nanos from summoning
plr->nanoDrainRate = 0;
int16_t skillID = plr->Nanos[plr->activeNano].iSkillID;
// passive nano unbuffing
if (Abilities::SkillTable[skillID].drainType == 2) {
// TODO ABILITIES
/*std::vector<int> targetData = Abilities::findTargets(plr, skillID);
for (auto& pwr : Abilities::Powers)
if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
Abilities::removeBuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(Abilities::SkillTable[skillID].targetType == 3));*/
}
if (nanoID >= NANO_COUNT || nanoID < 0)
return; // sanity check
plr->activeNano = nanoID;
skillID = plr->Nanos[nanoID].iSkillID;
// passive nano buffing
if (Abilities::SkillTable[skillID].drainType == 2) {
int boost = 0;
if (getNanoBoost(plr))
boost = 1;
// TODO ABILITIES
//std::vector<int> targetData = Abilities::findTargets(plr, skillID);
//for (auto& pwr : Abilities::Powers) {
// if (pwr.skillType == Abilities::SkillTable[skillID].skillType) {
// resp.eCSTB___Add = 1; // the part that makes nano go ZOOMAZOOM
// plr->nanoDrainRate = Abilities::SkillTable[skillID].batteryUse[boost*3];
// pwr.handle(sock, targetData, nanoID, skillID, 0, Abilities::SkillTable[skillID].powerIntensity[boost]);
// }
//}
}
int16_t skillID = plr->Nanos[nanoID].iSkillID;
if (Abilities::SkillTable.count(skillID) > 0 && Abilities::SkillTable[skillID].drainType == SkillDrainType::PASSIVE)
resp.eCSTB___Add = 1; // passive buff effect
if (!silent) // silent nano death but only for the summoning player
sock->sendPacket(resp, P_FE2CL_REP_NANO_ACTIVE_SUCC);
@@ -290,8 +262,15 @@ static void nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
static void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
Player *plr = PlayerManager::getPlayer(sock);
int16_t nanoID = plr->activeNano;
int16_t skillID = plr->Nanos[nanoID].iSkillID;
// validate request check
sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(int32_t), data->size)) {
std::cout << "[WARN] bad sP_CL2FE_REQ_NANO_SKILL_USE packet size" << std::endl;
return;
}
int16_t skillID = plr->Nanos[plr->activeNano].iSkillID;
SkillData* skillData = &Abilities::SkillTable[skillID];
DEBUGLOG(
std::cout << PlayerManager::getPlayerName(plr) << " requested to summon nano skill " << std::endl;
@@ -306,8 +285,8 @@ static void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
plr->Nanos[plr->activeNano].iStamina = 0;
// TODO ABILITIES
/*std::vector<int> targetData = Abilities::findTargets(plr, skillID, data);
for (auto& pwr : Abilities::Powers)
std::vector<EntityRef> targetData = Abilities::matchTargets(skillData, pkt->iTargetCnt, (int32_t*)(pkt + 1));
/*for (auto& pwr : Abilities::Powers)
if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
pwr.handle(sock, targetData, nanoID, skillID, Abilities::SkillTable[skillID].durationTime[boost], Abilities::SkillTable[skillID].powerIntensity[boost]);*/