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[refactor] SkillData additions for buffs
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@@ -3,16 +3,46 @@
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#include "core/Core.hpp"
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#include "Combat.hpp"
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enum class SkillEffectTarget {
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POINT = 1,
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SELF = 2,
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CONE = 3,
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WEAPON = 4,
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AREA_SELF = 5,
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AREA_TARGET = 6
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};
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enum class SkillTargetType {
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MOBS = 1,
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SELF = 2,
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GROUP = 3
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};
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enum class SkillDrainType {
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ACTIVE = 1,
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PASSIVE = 2
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};
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struct SkillData {
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int skillType;
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int targetType;
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int drainType;
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SkillEffectTarget effectTarget;
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int effectType; // always 1?
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SkillTargetType targetType;
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SkillDrainType drainType;
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int effectArea;
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int batteryUse[4];
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int durationTime[4];
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int powerIntensity[4];
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int valueTypes[3];
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int values[3][4];
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};
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namespace Abilities {
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extern std::map<int32_t, SkillData> SkillTable;
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std::vector<EntityRef> matchTargets(SkillData*, int, int32_t*);
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void applyAbility(SkillData*, EntityRef, std::vector<EntityRef>);
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void init();
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}
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