Fix github issue #38

This commit is contained in:
2020-08-25 20:42:52 +02:00
parent 41898bb6b7
commit 3b3ddf08ef
3 changed files with 11 additions and 5 deletions

View File

@@ -256,6 +256,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_LOADING_COMPLETE* complete = (sP_CL2FE_REQ_PC_LOADING_COMPLETE*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, response);
Player *plr = getPlayer(sock);
DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
@@ -264,6 +265,9 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
response.iPC_ID = complete->iPC_ID;
// reload players & NPCs
updatePlayerPosition(sock, plr->x, plr->y, plr->z);
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
}