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Fix github issue #38
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@@ -256,6 +256,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_LOADING_COMPLETE* complete = (sP_CL2FE_REQ_PC_LOADING_COMPLETE*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, response);
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Player *plr = getPlayer(sock);
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DEBUGLOG(
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std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
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@@ -264,6 +265,9 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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response.iPC_ID = complete->iPC_ID;
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// reload players & NPCs
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updatePlayerPosition(sock, plr->x, plr->y, plr->z);
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
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}
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