Save connected players to DB when gracefully terminating the server.

This commit is contained in:
2020-10-02 19:31:47 +02:00
parent 8a144a359f
commit 35a2110698
3 changed files with 11 additions and 1 deletions

View File

@@ -244,7 +244,6 @@ void TableData::loadPaths(int* nextId) {
auto sliderPoint = _sliderPoint.value();
if (sliderPoint["stop"] && sliders % 2 == 0) { // check if this point in the circuit is a stop
// spawn a slider
std::cout << "bus ID was " << *nextId << std::endl;
BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], 1, (*nextId)++, NPC_BUS);
NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);