mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-11-15 22:50:11 +00:00
Implement redeem codes
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#include "MobManager.hpp"
|
||||
#include "MissionManager.hpp"
|
||||
#include "ChunkManager.hpp"
|
||||
#include "ItemManager.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <iterator>
|
||||
@@ -716,6 +717,49 @@ void unhideCommand(std::string full, std::vector<std::string>& args, CNSocket* s
|
||||
ChatManager::sendServerMessage(sock, "[HIDE] Successfully un-hidden from the map.");
|
||||
}
|
||||
|
||||
void redeemCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
if (args.size() < 2) {
|
||||
ChatManager::sendServerMessage(sock, "/redeem: no code specified");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string code = args[1];
|
||||
if (ItemManager::CodeItems.find(code) == ItemManager::CodeItems.end()) {
|
||||
ChatManager::sendServerMessage(sock, "/redeem: Unknown code");
|
||||
return;
|
||||
}
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
int slotNum = ItemManager::findFreeSlot(plr);
|
||||
|
||||
// no space
|
||||
if (slotNum == -1) {
|
||||
ChatManager::sendServerMessage(sock, "/redeem: Inventory full");
|
||||
return;
|
||||
}
|
||||
|
||||
std::pair<int32_t, int32_t> item = ItemManager::CodeItems[code];
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
|
||||
|
||||
resp.eIL = 1;
|
||||
resp.iSlotNum = slotNum;
|
||||
// just in case it's a vehicle
|
||||
if (item.second == 10) {
|
||||
// set time limit: current time + 7days
|
||||
resp.Item.iTimeLimit = getTimestamp() + 604800;
|
||||
}
|
||||
resp.Item.iID = item.first;
|
||||
resp.Item.iType = item.second;
|
||||
// I think it is safe? :eyes
|
||||
resp.Item.iOpt = 1;
|
||||
|
||||
// save serverside
|
||||
plr->Inven[resp.iSlotNum] = resp.Item;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
|
||||
ChatManager::sendServerMessage(sock, "You have redeemed a code item");
|
||||
}
|
||||
|
||||
void ChatManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
|
||||
@@ -748,6 +792,7 @@ void ChatManager::init() {
|
||||
registerCommand("lair", 50, lairUnlockCommand, "get the required mission for the nearest fusion lair");
|
||||
registerCommand("hide", 100, hideCommand, "hide yourself from the global player map");
|
||||
registerCommand("unhide", 100, unhideCommand, "un-hide yourself from the global player map");
|
||||
registerCommand("redeem", 100, redeemCommand, "redeem a code item");
|
||||
}
|
||||
|
||||
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
|
||||
|
||||
Reference in New Issue
Block a user