mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 02:10:06 +00:00
Remove Eggs::Eggs and rearrange Entity members a bit
This commit is contained in:
parent
22678fcfc2
commit
3325397d17
@ -499,7 +499,7 @@ static void eggCommand(std::string full, std::vector<std::string>& args, CNSocke
|
|||||||
}
|
}
|
||||||
|
|
||||||
char* tmp;
|
char* tmp;
|
||||||
int eggType = std::strtol(args[1].c_str(), &tmp, 10);
|
int eggType = std::strtol(args[1].c_str(), &tmp, 10);
|
||||||
if (*tmp)
|
if (*tmp)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -520,7 +520,6 @@ static void eggCommand(std::string full, std::vector<std::string>& args, CNSocke
|
|||||||
|
|
||||||
Egg* egg = new Egg(plr->x + addX, plr->y + addY, plr->z, plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
|
Egg* egg = new Egg(plr->x + addX, plr->y + addY, plr->z, plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
|
||||||
NPCManager::NPCs[id] = egg;
|
NPCManager::NPCs[id] = egg;
|
||||||
Eggs::Eggs[id] = egg;
|
|
||||||
NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID, plr->angle);
|
NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID, plr->angle);
|
||||||
|
|
||||||
// add to template
|
// add to template
|
||||||
|
62
src/Eggs.cpp
62
src/Eggs.cpp
@ -13,7 +13,6 @@ using namespace Eggs;
|
|||||||
/// sock, CBFlag -> until
|
/// sock, CBFlag -> until
|
||||||
std::map<std::pair<CNSocket*, int32_t>, time_t> Eggs::EggBuffs;
|
std::map<std::pair<CNSocket*, int32_t>, time_t> Eggs::EggBuffs;
|
||||||
std::unordered_map<int, EggType> Eggs::EggTypes;
|
std::unordered_map<int, EggType> Eggs::EggTypes;
|
||||||
std::unordered_map<int, Egg*> Eggs::Eggs;
|
|
||||||
|
|
||||||
int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
@ -35,10 +34,10 @@ int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
// we know it's only one trailing struct, so we can skip full validation
|
// we know it's only one trailing struct, so we can skip full validation
|
||||||
|
|
||||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
sP_FE2CL_NPC_SKILL_HIT* skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
auto skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
||||||
|
|
||||||
if (skillId == 183) { // damage egg
|
if (skillId == 183) { // damage egg
|
||||||
sSkillResult_Damage* skill = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
auto skill = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||||
memset(respbuf, 0, resplen);
|
memset(respbuf, 0, resplen);
|
||||||
skill->eCT = 1;
|
skill->eCT = 1;
|
||||||
skill->iID = plr->iID;
|
skill->iID = plr->iID;
|
||||||
@ -48,7 +47,7 @@ int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
plr->HP = 0;
|
plr->HP = 0;
|
||||||
skill->iHP = plr->HP;
|
skill->iHP = plr->HP;
|
||||||
} else if (skillId == 150) { // heal egg
|
} else if (skillId == 150) { // heal egg
|
||||||
sSkillResult_Heal_HP* skill = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
auto skill = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||||
memset(respbuf, 0, resplen);
|
memset(respbuf, 0, resplen);
|
||||||
skill->eCT = 1;
|
skill->eCT = 1;
|
||||||
skill->iID = plr->iID;
|
skill->iID = plr->iID;
|
||||||
@ -58,7 +57,7 @@ int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
plr->HP = PC_MAXHEALTH(plr->level);
|
plr->HP = PC_MAXHEALTH(plr->level);
|
||||||
skill->iHP = plr->HP;
|
skill->iHP = plr->HP;
|
||||||
} else { // regular buff egg
|
} else { // regular buff egg
|
||||||
sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
auto skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||||
memset(respbuf, 0, resplen);
|
memset(respbuf, 0, resplen);
|
||||||
skill->eCT = 1;
|
skill->eCT = 1;
|
||||||
skill->iID = plr->iID;
|
skill->iID = plr->iID;
|
||||||
@ -92,9 +91,9 @@ static void eggStep(CNServer* serv, time_t currTime) {
|
|||||||
auto it = EggBuffs.begin();
|
auto it = EggBuffs.begin();
|
||||||
while (it != EggBuffs.end()) {
|
while (it != EggBuffs.end()) {
|
||||||
// check remaining time
|
// check remaining time
|
||||||
if (it->second > timeStamp)
|
if (it->second > timeStamp) {
|
||||||
it++;
|
it++;
|
||||||
else { // if time reached 0
|
} else { // if time reached 0
|
||||||
CNSocket* sock = it->first.first;
|
CNSocket* sock = it->first.first;
|
||||||
int32_t CBFlag = it->first.second;
|
int32_t CBFlag = it->first.second;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
@ -109,13 +108,13 @@ static void eggStep(CNServer* serv, time_t currTime) {
|
|||||||
resp.eTBT = 3; // for egg buffs
|
resp.eTBT = 3; // for egg buffs
|
||||||
plr->iConditionBitFlag &= ~CBFlag;
|
plr->iConditionBitFlag &= ~CBFlag;
|
||||||
resp.iConditionBitFlag = plr->iConditionBitFlag |= groupFlags | plr->iSelfConditionBitFlag;
|
resp.iConditionBitFlag = plr->iConditionBitFlag |= groupFlags | plr->iSelfConditionBitFlag;
|
||||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
sock->sendPacket(resp, P_FE2CL_PC_BUFF_UPDATE);
|
||||||
|
|
||||||
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, resp2); // send a buff timeout to other players
|
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, resp2); // send a buff timeout to other players
|
||||||
resp2.eCT = 1;
|
resp2.eCT = 1;
|
||||||
resp2.iID = plr->iID;
|
resp2.iID = plr->iID;
|
||||||
resp2.iConditionBitFlag = plr->iConditionBitFlag;
|
resp2.iConditionBitFlag = plr->iConditionBitFlag;
|
||||||
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
|
PlayerManager::sendToViewable(sock, resp2, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// remove buff from the map
|
// remove buff from the map
|
||||||
@ -124,16 +123,21 @@ static void eggStep(CNServer* serv, time_t currTime) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// check dead eggs and eggs in inactive chunks
|
// check dead eggs and eggs in inactive chunks
|
||||||
for (auto egg : Eggs::Eggs) {
|
for (auto npc : NPCManager::NPCs) {
|
||||||
if (!egg.second->dead || !Chunking::inPopulatedChunks(&egg.second->viewableChunks))
|
if (npc.second->type != EntityType::EGG)
|
||||||
continue;
|
continue;
|
||||||
if (egg.second->deadUntil <= timeStamp) {
|
|
||||||
|
auto egg = (Egg*)npc.second;
|
||||||
|
if (!egg->dead || !Chunking::inPopulatedChunks(&egg->viewableChunks))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (egg->deadUntil <= timeStamp) {
|
||||||
// respawn it
|
// respawn it
|
||||||
egg.second->dead = false;
|
egg->dead = false;
|
||||||
egg.second->deadUntil = 0;
|
egg->deadUntil = 0;
|
||||||
egg.second->appearanceData.iHP = 400;
|
egg->appearanceData.iHP = 400;
|
||||||
|
|
||||||
Chunking::addEntityToChunks(Chunking::getViewableChunks(egg.second->chunkPos), {egg.first});
|
Chunking::addEntityToChunks(Chunking::getViewableChunks(egg->chunkPos), {npc.first});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -149,16 +153,20 @@ void Eggs::npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||||
sP_CL2FE_REQ_SHINY_PICKUP* pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
|
auto pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
int eggId = pickup->iShinyID;
|
EntityRef eggRef = {pickup->iShinyID};
|
||||||
|
|
||||||
if (Eggs::Eggs.find(eggId) == Eggs::Eggs.end()) {
|
if (!eggRef.isValid()) {
|
||||||
std::cout << "[WARN] Player tried to open non existing egg?!" << std::endl;
|
std::cout << "[WARN] Player tried to open non existing egg?!" << std::endl;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Egg* egg = Eggs::Eggs[eggId];
|
auto egg = (Egg*)eggRef.getEntity();
|
||||||
|
if (egg->type != EntityType::EGG) {
|
||||||
|
std::cout << "[WARN] Player tried to open something other than an?!" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (egg->dead) {
|
if (egg->dead) {
|
||||||
std::cout << "[WARN] Player tried to open a dead egg?!" << std::endl;
|
std::cout << "[WARN] Player tried to open a dead egg?!" << std::endl;
|
||||||
@ -167,7 +175,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
/* this has some issues with position desync, leaving it out for now
|
/* this has some issues with position desync, leaving it out for now
|
||||||
if (abs(egg->appearanceData.iX - plr->x)>500 || abs(egg->appearanceData.iY - plr->y) > 500) {
|
if (abs(egg->appearanceData.iX - plr->x)>500 || abs(egg->appearanceData.iY - plr->y) > 500) {
|
||||||
std::cout << "[WARN] Player tried to open an egg from the other chunk?!" << std::endl;
|
std::cout << "[WARN] Player tried to open an egg isn't nearby?!" << std::endl;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
@ -182,16 +190,14 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
// buff the player
|
// buff the player
|
||||||
if (type->effectId != 0)
|
if (type->effectId != 0)
|
||||||
eggBuffPlayer(sock, type->effectId, eggId, type->duration);
|
eggBuffPlayer(sock, type->effectId, eggRef.id, type->duration);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* SHINY_PICKUP_SUCC is only causing a GUI effect in the client
|
* SHINY_PICKUP_SUCC is only causing a GUI effect in the client
|
||||||
* (buff icon pops up in the bottom of the screen)
|
* (buff icon pops up in the bottom of the screen)
|
||||||
* so we don't send it for non-effect
|
* so we don't send it for non-effect
|
||||||
*/
|
*/
|
||||||
|
if (type->effectId != 0) {
|
||||||
if (type->effectId != 0)
|
|
||||||
{
|
|
||||||
INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
|
INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
|
||||||
resp.iSkillID = type->effectId;
|
resp.iSkillID = type->effectId;
|
||||||
|
|
||||||
@ -200,7 +206,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
|||||||
if (resp.iSkillID == 183)
|
if (resp.iSkillID == 183)
|
||||||
resp.eCSTB = ECSB_INFECTION;
|
resp.eCSTB = ECSB_INFECTION;
|
||||||
|
|
||||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SHINY_PICKUP_SUCC, sizeof(sP_FE2CL_REP_SHINY_PICKUP_SUCC));
|
sock->sendPacket(resp, P_FE2CL_REP_SHINY_PICKUP_SUCC);
|
||||||
}
|
}
|
||||||
|
|
||||||
// drop
|
// drop
|
||||||
@ -244,9 +250,9 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (egg->summoned)
|
if (egg->summoned)
|
||||||
NPCManager::destroyNPC(eggId);
|
NPCManager::destroyNPC(eggRef.id);
|
||||||
else {
|
else {
|
||||||
Chunking::removeEntityFromChunks(Chunking::getViewableChunks(egg->chunkPos), {eggId});
|
Chunking::removeEntityFromChunks(Chunking::getViewableChunks(egg->chunkPos), eggRef);
|
||||||
egg->dead = true;
|
egg->dead = true;
|
||||||
egg->deadUntil = getTime() + (time_t)type->regen * 1000;
|
egg->deadUntil = getTime() + (time_t)type->regen * 1000;
|
||||||
egg->appearanceData.iHP = 0;
|
egg->appearanceData.iHP = 0;
|
||||||
|
@ -11,7 +11,6 @@ struct EggType {
|
|||||||
};
|
};
|
||||||
|
|
||||||
namespace Eggs {
|
namespace Eggs {
|
||||||
extern std::unordered_map<int, Egg*> Eggs;
|
|
||||||
extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
|
extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
|
||||||
extern std::unordered_map<int, EggType> EggTypes;
|
extern std::unordered_map<int, EggType> EggTypes;
|
||||||
|
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#include "PlayerManager.hpp"
|
#include "PlayerManager.hpp"
|
||||||
#include "NPCManager.hpp"
|
#include "NPCManager.hpp"
|
||||||
#include "Eggs.hpp"
|
#include "Eggs.hpp"
|
||||||
|
#include "MobAI.hpp"
|
||||||
|
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
|
|
||||||
@ -45,7 +46,10 @@ void BaseNPC::enterIntoViewOf(CNSocket *sock) {
|
|||||||
INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
|
INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
|
||||||
pkt.NPCAppearanceData = appearanceData;
|
pkt.NPCAppearanceData = appearanceData;
|
||||||
sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
|
sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mob::enterIntoViewOf(CNSocket *sock) {
|
||||||
|
this->BaseNPC::enterIntoViewOf(sock);
|
||||||
playersInView++;
|
playersInView++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -96,7 +100,10 @@ void BaseNPC::disappearFromViewOf(CNSocket *sock) {
|
|||||||
INITSTRUCT(sP_FE2CL_NPC_EXIT, pkt);
|
INITSTRUCT(sP_FE2CL_NPC_EXIT, pkt);
|
||||||
pkt.iNPC_ID = appearanceData.iNPC_ID;
|
pkt.iNPC_ID = appearanceData.iNPC_ID;
|
||||||
sock->sendPacket(pkt, P_FE2CL_NPC_EXIT);
|
sock->sendPacket(pkt, P_FE2CL_NPC_EXIT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mob::disappearFromViewOf(CNSocket *sock) {
|
||||||
|
this->BaseNPC::disappearFromViewOf(sock);
|
||||||
playersInView--;
|
playersInView--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <set>
|
#include <set>
|
||||||
|
|
||||||
enum class EntityType {
|
enum class EntityType : uint8_t {
|
||||||
INVALID,
|
INVALID,
|
||||||
PLAYER,
|
PLAYER,
|
||||||
SIMPLE_NPC,
|
SIMPLE_NPC,
|
||||||
@ -32,6 +32,10 @@ struct Entity {
|
|||||||
// stubs
|
// stubs
|
||||||
virtual void enterIntoViewOf(CNSocket *sock) {}
|
virtual void enterIntoViewOf(CNSocket *sock) {}
|
||||||
virtual void disappearFromViewOf(CNSocket *sock) {}
|
virtual void disappearFromViewOf(CNSocket *sock) {}
|
||||||
|
|
||||||
|
// we don't want objects of this base class to exist
|
||||||
|
protected:
|
||||||
|
Entity() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct EntityRef {
|
struct EntityRef {
|
||||||
@ -76,9 +80,6 @@ struct EntityRef {
|
|||||||
class BaseNPC : public Entity {
|
class BaseNPC : public Entity {
|
||||||
public:
|
public:
|
||||||
sNPCAppearanceData appearanceData = {};
|
sNPCAppearanceData appearanceData = {};
|
||||||
//NPCClass npcClass;
|
|
||||||
|
|
||||||
int playersInView = 0;
|
|
||||||
|
|
||||||
BaseNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id) { // XXX
|
BaseNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id) { // XXX
|
||||||
appearanceData.iX = x;
|
appearanceData.iX = x;
|
||||||
@ -91,19 +92,8 @@ public:
|
|||||||
appearanceData.iBarkerType = 0;
|
appearanceData.iBarkerType = 0;
|
||||||
appearanceData.iNPC_ID = id;
|
appearanceData.iNPC_ID = id;
|
||||||
|
|
||||||
type = EntityType::SIMPLE_NPC;
|
|
||||||
|
|
||||||
instanceID = iID;
|
instanceID = iID;
|
||||||
|
|
||||||
chunkPos = std::make_tuple(0, 0, 0);
|
|
||||||
playersInView = 0;
|
|
||||||
};
|
};
|
||||||
BaseNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id, EntityType entityType) : BaseNPC(x, y, z, angle, iID, t, id) {
|
|
||||||
type = entityType;
|
|
||||||
}
|
|
||||||
|
|
||||||
// XXX: move to CombatNPC, probably
|
|
||||||
virtual bool isAlive() override { return appearanceData.iHP > 0; }
|
|
||||||
|
|
||||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||||
@ -121,13 +111,14 @@ struct CombatNPC : public BaseNPC {
|
|||||||
// XXX
|
// XXX
|
||||||
CombatNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id, int maxHP) :
|
CombatNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id, int maxHP) :
|
||||||
BaseNPC(x, y, z, angle, iID, t, id),
|
BaseNPC(x, y, z, angle, iID, t, id),
|
||||||
maxHealth(maxHP)
|
maxHealth(maxHP) {}
|
||||||
{}
|
|
||||||
|
|
||||||
virtual void stepAI() {
|
virtual void stepAI() {
|
||||||
if (_stepAI != nullptr)
|
if (_stepAI != nullptr)
|
||||||
_stepAI();
|
_stepAI();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual bool isAlive() override { return appearanceData.iHP > 0; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Mob is in MobAI.hpp, Player is in Player.hpp
|
// Mob is in MobAI.hpp, Player is in Player.hpp
|
||||||
@ -152,6 +143,11 @@ struct Egg : public BaseNPC {
|
|||||||
|
|
||||||
// TODO: decouple from BaseNPC
|
// TODO: decouple from BaseNPC
|
||||||
struct Bus : public BaseNPC {
|
struct Bus : public BaseNPC {
|
||||||
|
Bus(int x, int y, int z, int angle, uint64_t iID, int t, int id) :
|
||||||
|
BaseNPC(x, y, z, angle, iID, t, id) {
|
||||||
|
type = EntityType::BUS;
|
||||||
|
}
|
||||||
|
|
||||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||||
};
|
};
|
||||||
|
@ -45,6 +45,9 @@ struct Mob : public CombatNPC {
|
|||||||
int offsetX = 0, offsetY = 0;
|
int offsetX = 0, offsetY = 0;
|
||||||
int groupMember[4] = {};
|
int groupMember[4] = {};
|
||||||
|
|
||||||
|
// for optimizing away AI in empty chunks
|
||||||
|
int playersInView = 0;
|
||||||
|
|
||||||
// temporary; until we're sure what's what
|
// temporary; until we're sure what's what
|
||||||
nlohmann::json data = {};
|
nlohmann::json data = {};
|
||||||
|
|
||||||
@ -86,6 +89,9 @@ struct Mob : public CombatNPC {
|
|||||||
auto operator[](std::string s) {
|
auto operator[](std::string s) {
|
||||||
return data[s];
|
return data[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||||
|
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace MobAI {
|
namespace MobAI {
|
||||||
|
@ -10,7 +10,6 @@
|
|||||||
#include "Racing.hpp"
|
#include "Racing.hpp"
|
||||||
#include "Vendor.hpp"
|
#include "Vendor.hpp"
|
||||||
#include "Abilities.hpp"
|
#include "Abilities.hpp"
|
||||||
#include "Eggs.hpp"
|
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
@ -62,10 +61,6 @@ void NPCManager::destroyNPC(int32_t id) {
|
|||||||
if (MobAI::Mobs.find(id) != MobAI::Mobs.end())
|
if (MobAI::Mobs.find(id) != MobAI::Mobs.end())
|
||||||
MobAI::Mobs.erase(id);
|
MobAI::Mobs.erase(id);
|
||||||
|
|
||||||
// remove from eggs
|
|
||||||
if (Eggs::Eggs.find(id) != Eggs::Eggs.end())
|
|
||||||
Eggs::Eggs.erase(id);
|
|
||||||
|
|
||||||
// finally, remove it from the map and free it
|
// finally, remove it from the map and free it
|
||||||
NPCs.erase(id);
|
NPCs.erase(id);
|
||||||
delete entity;
|
delete entity;
|
||||||
|
@ -139,7 +139,7 @@ static void loadPaths(int* nextId) {
|
|||||||
if (passedDistance >= SLIDER_GAP_SIZE) { // space them out uniformaly
|
if (passedDistance >= SLIDER_GAP_SIZE) { // space them out uniformaly
|
||||||
passedDistance -= SLIDER_GAP_SIZE; // step down
|
passedDistance -= SLIDER_GAP_SIZE; // step down
|
||||||
// spawn a slider
|
// spawn a slider
|
||||||
BaseNPC* slider = new BaseNPC(point.x, point.y, point.z, 0, INSTANCE_OVERWORLD, 1, (*nextId)++, EntityType::BUS);
|
Bus* slider = new Bus(point.x, point.y, point.z, 0, INSTANCE_OVERWORLD, 1, (*nextId)++);
|
||||||
NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
|
NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
|
||||||
NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ, INSTANCE_OVERWORLD, 0);
|
NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ, INSTANCE_OVERWORLD, 0);
|
||||||
Transport::NPCQueues[slider->appearanceData.iNPC_ID] = route;
|
Transport::NPCQueues[slider->appearanceData.iNPC_ID] = route;
|
||||||
@ -384,6 +384,7 @@ static void loadEggs(int32_t* nextId) {
|
|||||||
|
|
||||||
// Egg instances
|
// Egg instances
|
||||||
auto eggs = eggData["Eggs"];
|
auto eggs = eggData["Eggs"];
|
||||||
|
int eggCount = 0;
|
||||||
for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) {
|
for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) {
|
||||||
auto egg = _egg.value();
|
auto egg = _egg.value();
|
||||||
int id = (*nextId)++;
|
int id = (*nextId)++;
|
||||||
@ -391,11 +392,11 @@ static void loadEggs(int32_t* nextId) {
|
|||||||
|
|
||||||
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
||||||
NPCManager::NPCs[id] = addEgg;
|
NPCManager::NPCs[id] = addEgg;
|
||||||
Eggs::Eggs[id] = addEgg;
|
eggCount++;
|
||||||
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "[INFO] Loaded " <<Eggs::Eggs.size()<<" eggs" <<std::endl;
|
std::cout << "[INFO] Loaded " << eggCount << " eggs" <<std::endl;
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (const std::exception& err) {
|
catch (const std::exception& err) {
|
||||||
@ -540,7 +541,6 @@ static void loadGruntwork(int32_t *nextId) {
|
|||||||
|
|
||||||
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
||||||
NPCManager::NPCs[id] = addEgg;
|
NPCManager::NPCs[id] = addEgg;
|
||||||
Eggs::Eggs[id] = addEgg;
|
|
||||||
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
||||||
RunningEggs[id] = addEgg;
|
RunningEggs[id] = addEgg;
|
||||||
}
|
}
|
||||||
@ -1054,8 +1054,10 @@ void TableData::flush() {
|
|||||||
nlohmann::json egg;
|
nlohmann::json egg;
|
||||||
BaseNPC* npc = pair.second;
|
BaseNPC* npc = pair.second;
|
||||||
|
|
||||||
if (Eggs::Eggs.find(pair.first) == Eggs::Eggs.end())
|
if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
|
||||||
continue;
|
continue;
|
||||||
|
// we can trust that if it exists, it probably is indeed an egg
|
||||||
|
|
||||||
egg["iX"] = npc->appearanceData.iX;
|
egg["iX"] = npc->appearanceData.iX;
|
||||||
egg["iY"] = npc->appearanceData.iY;
|
egg["iY"] = npc->appearanceData.iY;
|
||||||
egg["iZ"] = npc->appearanceData.iZ;
|
egg["iZ"] = npc->appearanceData.iZ;
|
||||||
|
Loading…
Reference in New Issue
Block a user