mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
[WIP] Stub power handler
This commit is contained in:
parent
af7b99195f
commit
32fad56d38
@ -651,6 +651,72 @@ template<class sPAYLOAD,
|
|||||||
void power(EntityRef ref, std::vector<int> targetData,
|
void power(EntityRef ref, std::vector<int> targetData,
|
||||||
int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount,
|
int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount,
|
||||||
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
||||||
|
|
||||||
|
/*** OLD NANO HANDLER ***
|
||||||
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
|
if (skillType == EST_RETROROCKET_SELF || skillType == EST_RECALL) // rocket and self recall does not need any trailing structs
|
||||||
|
targetData[0] = 0;
|
||||||
|
|
||||||
|
size_t resplen;
|
||||||
|
// special case since leech is atypically encoded
|
||||||
|
if (skillType == EST_BLOODSUCKING)
|
||||||
|
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage);
|
||||||
|
else
|
||||||
|
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + targetData[0] * sizeof(sPAYLOAD);
|
||||||
|
|
||||||
|
// validate response packet
|
||||||
|
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), targetData[0], sizeof(sPAYLOAD))) {
|
||||||
|
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
|
memset(respbuf, 0, resplen);
|
||||||
|
|
||||||
|
sP_FE2CL_NANO_SKILL_USE_SUCC *resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
|
||||||
|
sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
|
||||||
|
|
||||||
|
resp->iPC_ID = plr->iID;
|
||||||
|
resp->iSkillID = skillID;
|
||||||
|
resp->iNanoID = nanoID;
|
||||||
|
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
|
||||||
|
resp->eST = skillType;
|
||||||
|
resp->iTargetCnt = targetData[0];
|
||||||
|
|
||||||
|
if (SkillTable[skillID].drainType == 2) {
|
||||||
|
if (SkillTable[skillID].targetType >= 2)
|
||||||
|
plr->iSelfConditionBitFlag |= bitFlag;
|
||||||
|
if (SkillTable[skillID].targetType == 3)
|
||||||
|
plr->iGroupConditionBitFlag |= bitFlag;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < targetData[0]; i++)
|
||||||
|
if (!work(sock, respdata, i, targetData[i+1], bitFlag, timeBuffID, duration, amount))
|
||||||
|
return;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
|
||||||
|
assert(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) == sizeof(sP_FE2CL_NANO_SKILL_USE));
|
||||||
|
if (skillType == EST_RECALL_GROUP) { // in the case of group recall, nobody but group members need the packet
|
||||||
|
for (int i = 0; i < targetData[0]; i++) {
|
||||||
|
CNSocket *sock2 = PlayerManager::getSockFromID(targetData[i+1]);
|
||||||
|
sock2->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
|
||||||
|
|
||||||
|
// Warping on recall
|
||||||
|
if (skillType == EST_RECALL || skillType == EST_RECALL_GROUP) {
|
||||||
|
if ((int32_t)plr->instanceID == plr->recallInstance)
|
||||||
|
PlayerManager::sendPlayerTo(sock, plr->recallX, plr->recallY, plr->recallZ, plr->recallInstance);
|
||||||
|
else {
|
||||||
|
INITSTRUCT(sP_FE2CL_REP_WARP_USE_RECALL_FAIL, response)
|
||||||
|
sock->sendPacket((void*)&response, P_FE2CL_REP_WARP_USE_RECALL_FAIL, sizeof(sP_FE2CL_REP_WARP_USE_RECALL_FAIL));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*** OLD MOB ABILITY HANDLER ***
|
||||||
size_t resplen;
|
size_t resplen;
|
||||||
// special case since leech is atypically encoded
|
// special case since leech is atypically encoded
|
||||||
if (skillType == EST_BLOODSUCKING)
|
if (skillType == EST_BLOODSUCKING)
|
||||||
@ -683,6 +749,7 @@ template<class sPAYLOAD,
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
// nano power dispatch table
|
// nano power dispatch table
|
||||||
|
Loading…
Reference in New Issue
Block a user