mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 02:10:06 +00:00
[WIP] Fix Nanos -> Abilities namespace calls
This commit is contained in:
parent
c965024d1c
commit
32db574700
@ -107,7 +107,7 @@ int Abilities::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_
|
|||||||
|
|
||||||
int32_t bitFlag = 0;
|
int32_t bitFlag = 0;
|
||||||
|
|
||||||
for (auto& pwr : NanoPowers) {
|
for (auto& pwr : Powers) {
|
||||||
if (pwr.skillType == SkillTable[skillID].skillType) {
|
if (pwr.skillType == SkillTable[skillID].skillType) {
|
||||||
bitFlag = pwr.bitFlag;
|
bitFlag = pwr.bitFlag;
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
@ -686,7 +686,7 @@ template<class sPAYLOAD,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// nano power dispatch table
|
// nano power dispatch table
|
||||||
std::vector<Power> Powers = {
|
std::vector<Power> Powers = {};/*
|
||||||
Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doHeal>),
|
Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doHeal>),
|
||||||
Power(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, power<sSkillResult_Buff, doDebuff>),
|
Power(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, power<sSkillResult_Buff, doDebuff>),
|
||||||
@ -722,6 +722,6 @@ std::vector<Power> Powers = {
|
|||||||
Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doLeech>),
|
Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doLeech>),
|
||||||
Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power<sSkillResult_Buff, doBuff>)
|
Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power<sSkillResult_Buff, doBuff>)
|
||||||
};
|
};*/
|
||||||
|
|
||||||
}; // namespace
|
}; // namespace
|
||||||
|
10
src/Eggs.cpp
10
src/Eggs.cpp
@ -19,7 +19,7 @@ int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||||
|
|
||||||
int bitFlag = Groups::getGroupFlags(otherPlr);
|
int bitFlag = Groups::getGroupFlags(otherPlr);
|
||||||
int CBFlag = Nanos::applyBuff(sock, skillId, 1, 3, bitFlag);
|
int CBFlag = Abilities::applyBuff(sock, skillId, 1, 3, bitFlag);
|
||||||
|
|
||||||
size_t resplen;
|
size_t resplen;
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
memset(respbuf, 0, resplen);
|
memset(respbuf, 0, resplen);
|
||||||
skill->eCT = 1;
|
skill->eCT = 1;
|
||||||
skill->iID = plr->iID;
|
skill->iID = plr->iID;
|
||||||
skill->iDamage = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
|
skill->iDamage = PC_MAXHEALTH(plr->level) * Abilities::SkillTable[skillId].powerIntensity[0] / 1000;
|
||||||
plr->HP -= skill->iDamage;
|
plr->HP -= skill->iDamage;
|
||||||
if (plr->HP < 0)
|
if (plr->HP < 0)
|
||||||
plr->HP = 0;
|
plr->HP = 0;
|
||||||
@ -51,7 +51,7 @@ int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
memset(respbuf, 0, resplen);
|
memset(respbuf, 0, resplen);
|
||||||
skill->eCT = 1;
|
skill->eCT = 1;
|
||||||
skill->iID = plr->iID;
|
skill->iID = plr->iID;
|
||||||
skill->iHealHP = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
|
skill->iHealHP = PC_MAXHEALTH(plr->level) * Abilities::SkillTable[skillId].powerIntensity[0] / 1000;
|
||||||
plr->HP += skill->iHealHP;
|
plr->HP += skill->iHealHP;
|
||||||
if (plr->HP > PC_MAXHEALTH(plr->level))
|
if (plr->HP > PC_MAXHEALTH(plr->level))
|
||||||
plr->HP = PC_MAXHEALTH(plr->level);
|
plr->HP = PC_MAXHEALTH(plr->level);
|
||||||
@ -66,7 +66,7 @@ int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
|
|
||||||
skillUse->iNPC_ID = eggId;
|
skillUse->iNPC_ID = eggId;
|
||||||
skillUse->iSkillID = skillId;
|
skillUse->iSkillID = skillId;
|
||||||
skillUse->eST = Nanos::SkillTable[skillId].skillType;
|
skillUse->eST = Abilities::SkillTable[skillId].skillType;
|
||||||
skillUse->iTargetCnt = 1;
|
skillUse->iTargetCnt = 1;
|
||||||
|
|
||||||
sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||||
@ -100,7 +100,7 @@ static void eggStep(CNServer* serv, time_t currTime) {
|
|||||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||||
|
|
||||||
int groupFlags = Groups::getGroupFlags(otherPlr);
|
int groupFlags = Groups::getGroupFlags(otherPlr);
|
||||||
for (auto& pwr : Nanos::NanoPowers) {
|
for (auto& pwr : Abilities::Powers) {
|
||||||
if (pwr.bitFlag == CBFlag) { // pick the power with the right flag and unbuff
|
if (pwr.bitFlag == CBFlag) { // pick the power with the right flag and unbuff
|
||||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
|
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
|
||||||
resp.eCSTB = pwr.timeBuffID;
|
resp.eCSTB = pwr.timeBuffID;
|
||||||
|
@ -135,10 +135,10 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
|
|||||||
// client doesnt read nano data here
|
// client doesnt read nano data here
|
||||||
|
|
||||||
if (varPlr != plr) { // apply the new member's buffs to the group and the group's buffs to the new member
|
if (varPlr != plr) { // apply the new member's buffs to the group and the group's buffs to the new member
|
||||||
if (Nanos::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
if (Abilities::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||||
Nanos::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 1, 1, bitFlag);
|
Abilities::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 1, 1, bitFlag);
|
||||||
if (Nanos::SkillTable[plr->Nanos[plr->activeNano].iSkillID].targetType == 3)
|
if (Abilities::SkillTable[plr->Nanos[plr->activeNano].iSkillID].targetType == 3)
|
||||||
Nanos::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 1, 1, bitFlag);
|
Abilities::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 1, 1, bitFlag);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -221,7 +221,7 @@ static void groupUnbuff(Player* plr) {
|
|||||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
|
Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
|
||||||
CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[n]);
|
CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[n]);
|
||||||
|
|
||||||
Nanos::applyBuff(sock, otherPlr->Nanos[otherPlr->activeNano].iSkillID, 2, 1, 0);
|
Abilities::applyBuff(sock, otherPlr->Nanos[otherPlr->activeNano].iSkillID, 2, 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -295,10 +295,10 @@ void Groups::groupKickPlayer(Player* plr) {
|
|||||||
moveDown = 1;
|
moveDown = 1;
|
||||||
otherPlr->groupIDs[i] = 0;
|
otherPlr->groupIDs[i] = 0;
|
||||||
} else { // remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
|
} else { // remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
|
||||||
if (Nanos::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
if (Abilities::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||||
Nanos::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 2, 1, 0);
|
Abilities::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 2, 1, 0);
|
||||||
if (Nanos::SkillTable[plr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
if (Abilities::SkillTable[plr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||||
Nanos::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 2, 1, bitFlag);
|
Abilities::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 2, 1, bitFlag);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -501,7 +501,7 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
player->Inven[resp->iSlotNum] = resp->RemainItem;
|
player->Inven[resp->iSlotNum] = resp->RemainItem;
|
||||||
|
|
||||||
std::pair<CNSocket*, int32_t> key = std::make_pair(sock, value1);
|
std::pair<CNSocket*, int32_t> key = std::make_pair(sock, value1);
|
||||||
time_t until = getTime() + (time_t)Nanos::SkillTable[144].durationTime[0] * 100;
|
time_t until = getTime() + (time_t)Abilities::SkillTable[144].durationTime[0] * 100;
|
||||||
Eggs::EggBuffs[key] = until;
|
Eggs::EggBuffs[key] = until;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -235,7 +235,7 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
|
|||||||
int style2 = Nanos::nanoStyle(plr->activeNano);
|
int style2 = Nanos::nanoStyle(plr->activeNano);
|
||||||
if (style2 == -1) { // no nano
|
if (style2 == -1) { // no nano
|
||||||
respdata[i].iHitFlag = 8;
|
respdata[i].iHitFlag = 8;
|
||||||
respdata[i].iDamage = Nanos::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
|
respdata[i].iDamage = Abilities::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
|
||||||
} else if (style == style2) {
|
} else if (style == style2) {
|
||||||
respdata[i].iHitFlag = 8; // tie
|
respdata[i].iHitFlag = 8; // tie
|
||||||
respdata[i].iDamage = 0;
|
respdata[i].iDamage = 0;
|
||||||
@ -248,12 +248,12 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
|
|||||||
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina = 150;
|
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina = 150;
|
||||||
// fire damage power disguised as a corruption attack back at the enemy
|
// fire damage power disguised as a corruption attack back at the enemy
|
||||||
std::vector<int> targetData2 = {1, mob->appearanceData.iNPC_ID, 0, 0, 0};
|
std::vector<int> targetData2 = {1, mob->appearanceData.iNPC_ID, 0, 0, 0};
|
||||||
for (auto& pwr : Nanos::NanoPowers)
|
for (auto& pwr : Abilities::Powers)
|
||||||
if (pwr.skillType == EST_DAMAGE)
|
if (pwr.skillType == EST_DAMAGE)
|
||||||
pwr.handle(sock, targetData2, plr->activeNano, skillID, 0, 200);
|
pwr.handle(sock, targetData2, plr->activeNano, skillID, 0, 200);
|
||||||
} else {
|
} else {
|
||||||
respdata[i].iHitFlag = 16; // lose
|
respdata[i].iHitFlag = 16; // lose
|
||||||
respdata[i].iDamage = Nanos::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
|
respdata[i].iDamage = Abilities::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
|
||||||
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina -= 90;
|
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina -= 90;
|
||||||
if (plr->Nanos[plr->activeNano].iStamina < 0) {
|
if (plr->Nanos[plr->activeNano].iStamina < 0) {
|
||||||
respdata[i].bNanoDeactive = 1;
|
respdata[i].bNanoDeactive = 1;
|
||||||
@ -319,7 +319,7 @@ static void useAbilities(Mob *mob, time_t currTime) {
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
int distance = hypot(mob->hitX - plr->x, mob->hitY - plr->y);
|
int distance = hypot(mob->hitX - plr->x, mob->hitY - plr->y);
|
||||||
if (distance < Nanos::SkillTable[skillID].effectArea) {
|
if (distance < Abilities::SkillTable[skillID].effectArea) {
|
||||||
targetData[0] += 1;
|
targetData[0] += 1;
|
||||||
targetData[targetData[0]] = plr->iID;
|
targetData[targetData[0]] = plr->iID;
|
||||||
if (targetData[0] > 3) // make sure not to have more than 4
|
if (targetData[0] > 3) // make sure not to have more than 4
|
||||||
@ -328,9 +328,9 @@ static void useAbilities(Mob *mob, time_t currTime) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto& pwr : Combat::MobPowers)
|
for (auto& pwr : Abilities::Powers)
|
||||||
if (pwr.skillType == Nanos::SkillTable[skillID].skillType)
|
if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
|
||||||
pwr.handle(mob, targetData, skillID, Nanos::SkillTable[skillID].durationTime[0], Nanos::SkillTable[skillID].powerIntensity[0]);
|
pwr.handle(mob, targetData, skillID, Abilities::SkillTable[skillID].durationTime[0], Abilities::SkillTable[skillID].powerIntensity[0]);
|
||||||
mob->skillStyle = -3; // eruption cooldown
|
mob->skillStyle = -3; // eruption cooldown
|
||||||
mob->nextAttack = currTime + 1000;
|
mob->nextAttack = currTime + 1000;
|
||||||
return;
|
return;
|
||||||
@ -349,11 +349,11 @@ static void useAbilities(Mob *mob, time_t currTime) {
|
|||||||
if (random < prob1) { // active skill hit
|
if (random < prob1) { // active skill hit
|
||||||
int skillID = (int)mob->data["m_iActiveSkill1"];
|
int skillID = (int)mob->data["m_iActiveSkill1"];
|
||||||
std::vector<int> targetData = {1, plr->iID, 0, 0, 0};
|
std::vector<int> targetData = {1, plr->iID, 0, 0, 0};
|
||||||
for (auto& pwr : Combat::MobPowers)
|
for (auto& pwr : Abilities::Powers)
|
||||||
if (pwr.skillType == Nanos::SkillTable[skillID].skillType) {
|
if (pwr.skillType == Abilities::SkillTable[skillID].skillType) {
|
||||||
if (pwr.bitFlag != 0 && (plr->iConditionBitFlag & pwr.bitFlag))
|
if (pwr.bitFlag != 0 && (plr->iConditionBitFlag & pwr.bitFlag))
|
||||||
return; // prevent debuffing a player twice
|
return; // prevent debuffing a player twice
|
||||||
pwr.handle(mob, targetData, skillID, Nanos::SkillTable[skillID].durationTime[0], Nanos::SkillTable[skillID].powerIntensity[0]);
|
pwr.handle(mob, targetData, skillID, Abilities::SkillTable[skillID].durationTime[0], Abilities::SkillTable[skillID].powerIntensity[0]);
|
||||||
}
|
}
|
||||||
mob->nextAttack = currTime + (int)mob->data["m_iDelayTime"] * 100;
|
mob->nextAttack = currTime + (int)mob->data["m_iDelayTime"] * 100;
|
||||||
return;
|
return;
|
||||||
@ -407,9 +407,9 @@ void MobAI::enterCombat(CNSocket *sock, Mob *mob) {
|
|||||||
|
|
||||||
int skillID = (int)mob->data["m_iPassiveBuff"]; // cast passive
|
int skillID = (int)mob->data["m_iPassiveBuff"]; // cast passive
|
||||||
std::vector<int> targetData = {1, mob->appearanceData.iNPC_ID, 0, 0, 0};
|
std::vector<int> targetData = {1, mob->appearanceData.iNPC_ID, 0, 0, 0};
|
||||||
for (auto& pwr : Combat::MobPowers)
|
for (auto& pwr : Abilities::Powers)
|
||||||
if (pwr.skillType == Nanos::SkillTable[skillID].skillType)
|
if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
|
||||||
pwr.handle(mob, targetData, skillID, Nanos::SkillTable[skillID].durationTime[0], Nanos::SkillTable[skillID].powerIntensity[0]);
|
pwr.handle(mob, targetData, skillID, Abilities::SkillTable[skillID].durationTime[0], Abilities::SkillTable[skillID].powerIntensity[0]);
|
||||||
|
|
||||||
for (NPCEvent& event : NPCManager::NPCEvents) // trigger an ON_COMBAT
|
for (NPCEvent& event : NPCManager::NPCEvents) // trigger an ON_COMBAT
|
||||||
if (event.trigger == ON_COMBAT && event.npcType == mob->appearanceData.iNPCType)
|
if (event.trigger == ON_COMBAT && event.npcType == mob->appearanceData.iNPCType)
|
||||||
@ -773,9 +773,9 @@ static void retreatStep(Mob *mob, time_t currTime) {
|
|||||||
|
|
||||||
// cast a return home heal spell, this is the right way(tm)
|
// cast a return home heal spell, this is the right way(tm)
|
||||||
std::vector<int> targetData = {1, 0, 0, 0, 0};
|
std::vector<int> targetData = {1, 0, 0, 0, 0};
|
||||||
for (auto& pwr : Combat::MobPowers)
|
for (auto& pwr : Abilities::Powers)
|
||||||
if (pwr.skillType == Nanos::SkillTable[110].skillType)
|
if (pwr.skillType == Abilities::SkillTable[110].skillType)
|
||||||
pwr.handle(mob, targetData, 110, Nanos::SkillTable[110].durationTime[0], Nanos::SkillTable[110].powerIntensity[0]);
|
pwr.handle(mob, targetData, 110, Abilities::SkillTable[110].durationTime[0], Abilities::SkillTable[110].powerIntensity[0]);
|
||||||
// clear outlying debuffs
|
// clear outlying debuffs
|
||||||
clearDebuff(mob);
|
clearDebuff(mob);
|
||||||
}
|
}
|
||||||
|
@ -86,12 +86,12 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
|||||||
int16_t skillID = plr->Nanos[plr->activeNano].iSkillID;
|
int16_t skillID = plr->Nanos[plr->activeNano].iSkillID;
|
||||||
|
|
||||||
// passive nano unbuffing
|
// passive nano unbuffing
|
||||||
if (SkillTable[skillID].drainType == 2) {
|
if (Abilities::SkillTable[skillID].drainType == 2) {
|
||||||
std::vector<int> targetData = findTargets(plr, skillID);
|
std::vector<int> targetData = Abilities::findTargets(plr, skillID);
|
||||||
|
|
||||||
for (auto& pwr : NanoPowers)
|
for (auto& pwr : Abilities::Powers)
|
||||||
if (pwr.skillType == SkillTable[skillID].skillType)
|
if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
|
||||||
nanoUnbuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(SkillTable[skillID].targetType == 3));
|
Abilities::removeBuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(Abilities::SkillTable[skillID].targetType == 3));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nanoID >= NANO_COUNT || nanoID < 0)
|
if (nanoID >= NANO_COUNT || nanoID < 0)
|
||||||
@ -101,19 +101,19 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
|||||||
skillID = plr->Nanos[nanoID].iSkillID;
|
skillID = plr->Nanos[nanoID].iSkillID;
|
||||||
|
|
||||||
// passive nano buffing
|
// passive nano buffing
|
||||||
if (SkillTable[skillID].drainType == 2) {
|
if (Abilities::SkillTable[skillID].drainType == 2) {
|
||||||
std::vector<int> targetData = findTargets(plr, skillID);
|
std::vector<int> targetData = Abilities::findTargets(plr, skillID);
|
||||||
|
|
||||||
int boost = 0;
|
int boost = 0;
|
||||||
if (getNanoBoost(plr))
|
if (getNanoBoost(plr))
|
||||||
boost = 1;
|
boost = 1;
|
||||||
|
|
||||||
for (auto& pwr : NanoPowers) {
|
for (auto& pwr : Abilities::Powers) {
|
||||||
if (pwr.skillType == SkillTable[skillID].skillType) {
|
if (pwr.skillType == Abilities::SkillTable[skillID].skillType) {
|
||||||
resp.eCSTB___Add = 1; // the part that makes nano go ZOOMAZOOM
|
resp.eCSTB___Add = 1; // the part that makes nano go ZOOMAZOOM
|
||||||
plr->nanoDrainRate = SkillTable[skillID].batteryUse[boost*3];
|
plr->nanoDrainRate = Abilities::SkillTable[skillID].batteryUse[boost*3];
|
||||||
|
|
||||||
pwr.handle(sock, targetData, nanoID, skillID, 0, SkillTable[skillID].powerIntensity[boost]);
|
pwr.handle(sock, targetData, nanoID, skillID, 0, Abilities::SkillTable[skillID].powerIntensity[boost]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -296,19 +296,19 @@ static void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
std::cout << PlayerManager::getPlayerName(plr) << " requested to summon nano skill " << std::endl;
|
std::cout << PlayerManager::getPlayerName(plr) << " requested to summon nano skill " << std::endl;
|
||||||
)
|
)
|
||||||
|
|
||||||
std::vector<int> targetData = findTargets(plr, skillID, data);
|
std::vector<int> targetData = Abilities::findTargets(plr, skillID, data);
|
||||||
|
|
||||||
int boost = 0;
|
int boost = 0;
|
||||||
if (getNanoBoost(plr))
|
if (getNanoBoost(plr))
|
||||||
boost = 1;
|
boost = 1;
|
||||||
|
|
||||||
plr->Nanos[plr->activeNano].iStamina -= SkillTable[skillID].batteryUse[boost*3];
|
plr->Nanos[plr->activeNano].iStamina -= Abilities::SkillTable[skillID].batteryUse[boost*3];
|
||||||
if (plr->Nanos[plr->activeNano].iStamina < 0)
|
if (plr->Nanos[plr->activeNano].iStamina < 0)
|
||||||
plr->Nanos[plr->activeNano].iStamina = 0;
|
plr->Nanos[plr->activeNano].iStamina = 0;
|
||||||
|
|
||||||
for (auto& pwr : NanoPowers)
|
for (auto& pwr : Abilities::Powers)
|
||||||
if (pwr.skillType == SkillTable[skillID].skillType)
|
if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
|
||||||
pwr.handle(sock, targetData, nanoID, skillID, SkillTable[skillID].durationTime[boost], SkillTable[skillID].powerIntensity[boost]);
|
pwr.handle(sock, targetData, nanoID, skillID, Abilities::SkillTable[skillID].durationTime[boost], Abilities::SkillTable[skillID].powerIntensity[boost]);
|
||||||
|
|
||||||
if (plr->Nanos[plr->activeNano].iStamina < 0)
|
if (plr->Nanos[plr->activeNano].iStamina < 0)
|
||||||
summonNano(sock, -1);
|
summonNano(sock, -1);
|
||||||
|
@ -410,7 +410,7 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
|
|||||||
// nano revive
|
// nano revive
|
||||||
plr->Nanos[plr->activeNano].iStamina = 0;
|
plr->Nanos[plr->activeNano].iStamina = 0;
|
||||||
plr->HP = PC_MAXHEALTH(plr->level) / 2;
|
plr->HP = PC_MAXHEALTH(plr->level) / 2;
|
||||||
Nanos::applyBuff(sock, plr->Nanos[plr->activeNano].iSkillID, 2, 1, 0);
|
Abilities::applyBuff(sock, plr->Nanos[plr->activeNano].iSkillID, 2, 1, 0);
|
||||||
} else if (reviveData->iRegenType == 4) {
|
} else if (reviveData->iRegenType == 4) {
|
||||||
// revived by group member's nano
|
// revived by group member's nano
|
||||||
plr->HP = PC_MAXHEALTH(plr->level) / 2;
|
plr->HP = PC_MAXHEALTH(plr->level) / 2;
|
||||||
|
@ -239,10 +239,10 @@ static void loadXDT(json& xdtData) {
|
|||||||
skillData.durationTime[i] = skills["m_iDurationTime"][i];
|
skillData.durationTime[i] = skills["m_iDurationTime"][i];
|
||||||
skillData.powerIntensity[i] = skills["m_iValueA"][i];
|
skillData.powerIntensity[i] = skills["m_iValueA"][i];
|
||||||
}
|
}
|
||||||
Nanos::SkillTable[skills["m_iSkillNumber"]] = skillData;
|
Abilities::SkillTable[skills["m_iSkillNumber"]] = skillData;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "[INFO] Loaded " << Nanos::SkillTable.size() << " nano skills" << std::endl;
|
std::cout << "[INFO] Loaded " << Abilities::SkillTable.size() << " nano skills" << std::endl;
|
||||||
|
|
||||||
// load EP data
|
// load EP data
|
||||||
json instances = xdtData["m_pInstanceTable"]["m_pInstanceData"];
|
json instances = xdtData["m_pInstanceTable"]["m_pInstanceData"];
|
||||||
|
Loading…
Reference in New Issue
Block a user