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[refactor] Initial ICombatant draft
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@@ -17,12 +17,13 @@ struct Bullet {
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int bulletType;
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};
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namespace Combat {
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extern std::map<int32_t, std::map<int8_t, Bullet>> Bullets;
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void init();
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void npcAttackPc(Mob *mob, time_t currTime);
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int hitMob(CNSocket *sock, Mob *mob, int damage);
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void killMob(CNSocket *sock, Mob *mob);
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void genQItemRolls(Player* leader, std::map<int, int>& rolls);
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}
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