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Further sanity checks for shops
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parent
442f85c7a6
commit
2bf3fd0975
@ -181,7 +181,7 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
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sItemBase* item = &plr->Inven[req->iInvenSlotNum];
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sItemBase* item = &plr->Inven[req->iInvenSlotNum];
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ItemManager::Item* itemData = ItemManager::getItemData(item->iID, item->iType);
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ItemManager::Item* itemData = ItemManager::getItemData(item->iID, item->iType);
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if (itemData == nullptr || !itemData->sellable) { // sanity + sellable check
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if (itemData == nullptr || !itemData->sellable || plr->Inven[req->iInvenSlotNum].iOpt < req->iItemCnt) { // sanity + sellable check
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std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
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std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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failResp.iErrorCode = 0;
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@ -318,10 +318,11 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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int cost = req->Item.iOpt * 100;
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int cost = req->Item.iOpt * 100;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost || req->Item.iOpt < 0) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL));
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL));
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return;
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}
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}
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cost = plr->batteryW + plr->batteryN;
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cost = plr->batteryW + plr->batteryN;
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