mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 05:20:05 +00:00
Added Lua Events
- LuaWrapper creates a simple event layer for lua states. Allowing events to have registered callbacks & be waited on until fired - EventWrapper exposes this api to scripts
This commit is contained in:
parent
43aa4eaeb8
commit
2aa23a83de
3
Makefile
3
Makefile
@ -44,6 +44,7 @@ CXXSRC=\
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src/servers/CNShardServer.cpp\
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src/servers/Monitor.cpp\
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src/lua/LuaManager.cpp\
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src/lua/EventWrapper.cpp\
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src/db/init.cpp\
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src/db/login.cpp\
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src/db/shard.cpp\
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@ -88,6 +89,8 @@ CXXHDR=\
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src/servers/CNShardServer.hpp\
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src/servers/Monitor.hpp\
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src/lua/LuaManager.hpp\
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src/lua/LuaWrapper.hpp\
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src/lua/EventWrapper.hpp\
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src/db/Database.hpp\
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src/db/internal.hpp\
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vendor/bcrypt/BCrypt.hpp\
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190
src/lua/EventWrapper.cpp
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190
src/lua/EventWrapper.cpp
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@ -0,0 +1,190 @@
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/*
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This loads the Event library, basically a wrapper for lEvents, allows the lua script to register callbacks or wait for an event to be fired
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*/
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#include "lua/EventWrapper.hpp"
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#include "lua/LuaWrapper.hpp"
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#include <unordered_set>
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#define LIBNAME "event"
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#define LISTNR "listener"
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typedef lEvent* eventData;
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std::unordered_set<lEvent*> activeEvents;
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struct lstnrData {
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lEvent *event;
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uint32_t rawListener;
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};
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static void pushListener(lua_State *state, lEvent *event, uint32_t listener) {
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lstnrData *lstnr = (lstnrData*)lua_newuserdata(state, sizeof(lstnrData));
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lstnr->event = event;
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lstnr->rawListener = listener;
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// attaches our metatable from the registry to the udata
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luaL_getmetatable(state, LISTNR);
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lua_setmetatable(state, -2);
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}
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static void pushEvent(lua_State *state, lEvent *event) {
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eventData *eData = (eventData*)lua_newuserdata(state, sizeof(eventData));
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*eData = event;
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// attaches our metatable from the registry to the udata
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luaL_getmetatable(state, LIBNAME);
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lua_setmetatable(state, -2);
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}
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static lEvent *grabEvent(lua_State *state, int indx) {
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// first, make sure its a userdata
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luaL_checktype(state, indx, LUA_TUSERDATA);
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// now, check and make sure its our libraries metatable attached to this userdata
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eventData *event = (eventData*)luaL_checkudata(state, indx, LIBNAME);
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if (event == NULL) {
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luaL_typerror(state, indx, LIBNAME);
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return NULL;
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}
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// if the event is not active return NULL and don't throw an error (this is an easily forgivable user-error)
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if (activeEvents.find(*event) == activeEvents.end())
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return NULL;
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// return the pointer to the lEvent
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return *event;
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}
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static lstnrData *grabListener(lua_State *state, int indx) {
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// first, make sure its a userdata
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luaL_checktype(state, indx, LUA_TUSERDATA);
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// now, check and make sure its our libraries metatable attached to this userdata
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lstnrData *lstnr = (lstnrData*)luaL_checkudata(state, indx, LISTNR);
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if (lstnr == NULL) {
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luaL_typerror(state, indx, LISTNR);
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return NULL;
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}
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// if the event is not active return NULL and don't throw an error (this is an easily forgivable user-error)
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if (activeEvents.find(lstnr->event) == activeEvents.end())
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return NULL;
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// return the pointer to the lEvent
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return lstnr;
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}
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// connects a callback to an event
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static int evnt_listen(lua_State *state) {
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int nargs = lua_gettop(state);
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lEvent *event = grabEvent(state, 1);
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// sanity check
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if (event == NULL)
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return 0;
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// for each argument passed, check that it's a function and add it to the event
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for (int i = 2; i <= nargs; i++) {
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luaL_checktype(state, i, LUA_TFUNCTION);
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lua_pushvalue(state, i);
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pushListener(state, event, event->addCallback(state, luaL_ref(state, LUA_REGISTRYINDEX)));
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}
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// we return this many listeners
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return nargs - 1;
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}
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// yields the thread until the event is triggered
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static int evnt_wait(lua_State *state) {
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lEvent *event = grabEvent(state, 1);
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// sanity check
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if (event == NULL)
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return 0;
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event->addWait(state);
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return lua_yield(state, 0);
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}
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static int lstnr_disconnect(lua_State *state) {
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lstnrData *lstnr = grabListener(state, 1);
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// sanity check
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if (lstnr == NULL)
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return 0;
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// disconnect the event
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lstnr->event->disconnectEvent(lstnr->rawListener);
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return 0;
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}
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static int lstnr_reconnect(lua_State *state) {
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lstnrData *lstnr = grabListener(state, 1);
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// sanity check
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if (lstnr == NULL)
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return 0;
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// disconnect the event
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lstnr->event->reconnectEvent(lstnr->rawListener);
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return 0;
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}
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static int lstnr_gc(lua_State *state) {
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lstnrData *lstnr = grabListener(state, 1);
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// sanity check
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if (lstnr == NULL)
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return 0;
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// if the listener is disabled, clear it
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if (lstnr->event->isDisabled(lstnr->rawListener))
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lstnr->event->clear(lstnr->rawListener);
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return 0;
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}
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static luaL_Reg evnt_methods[] = {
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{"listen", evnt_listen},
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{"wait", evnt_wait},
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{0, 0}
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};
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static luaL_Reg lstnr_methods[] = {
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{"disconnect", lstnr_disconnect},
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{"reconnect", lstnr_reconnect},
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{0, 0}
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};
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void LuaManager::Event::init(lua_State *state) {
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// register the library & pop it
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luaL_register(state, LIBNAME, evnt_methods);
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// create the event metatable
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luaL_newmetatable(state, LIBNAME);
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lua_pushstring(state, "__index");
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lua_pushvalue(state, -3);
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lua_rawset(state, -3);
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// create the listener metatable
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luaL_newmetatable(state, LISTNR);
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lua_pushstring(state, "__index");
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lua_newtable(state);
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luaL_register(state, NULL, lstnr_methods);
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lua_rawset(state, -3);
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lua_pushstring(state, "__gc");
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lua_pushcfunction(state, lstnr_gc);
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lua_rawset(state, -3);
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// pop the tables off the stack
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lua_pop(state, 3);
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activeEvents = std::unordered_set<lEvent*>();
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}
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// just a wrapper for pushEvent()
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void LuaManager::Event::push(lua_State *state, lEvent *event) {
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pushEvent(state, event);
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}
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10
src/lua/EventWrapper.hpp
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10
src/lua/EventWrapper.hpp
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@ -0,0 +1,10 @@
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#include "lua/LuaManager.hpp"
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#include "lua/LuaWrapper.hpp"
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namespace LuaManager {
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namespace Event {
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void init(lua_State *state);
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void push(lua_State *state, lEvent *event);
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}
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}
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@ -1,4 +1,6 @@
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#include "lua/LuaManager.hpp"
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#include "lua/LuaWrapper.hpp"
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#include "lua/EventWrapper.hpp"
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#include "servers/CNShardServer.hpp"
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#include "settings.hpp"
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@ -85,10 +87,7 @@ void luaScheduler(CNServer *serv, time_t currtime) {
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// resume the state, (wait() returns the delta time since call)
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lua_pushnumber(thread, ((double)currtime - event)/10);
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int err = lua_resume(thread, 1);
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if (err != 0 && err != LUA_YIELD) // if it returned LUA_YIELD, wait() was just called again, not an error!
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LuaManager::printError(lua_tostring(thread, -1));
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yieldCall(thread, 1);
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} else // go to the next iteration
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++iter;
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}
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@ -112,6 +111,9 @@ void LuaManager::init() {
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// add wait()
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lua_register(global, "wait", OF_wait);
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// register our libraries
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Event::init(global);
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activeScripts = std::map<lua_State*, Script*>();
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REGISTER_SHARD_TIMER(luaScheduler, 200);
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217
src/lua/LuaWrapper.hpp
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217
src/lua/LuaWrapper.hpp
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@ -0,0 +1,217 @@
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#pragma once
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/*
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This is a very simple header that adds a small "event" layer, where scripts can register callbacks & "waits" on events. The actual
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Event metatables & library is in EventWrapper.[hc]pp
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*/
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#include <string>
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#include <map>
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#include <unordered_set>
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#include <cassert>
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#include "lua/LuaManager.hpp"
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#define yieldCall(state, nargs) \
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int _retCode = lua_resume(state, nargs); \
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if (_retCode != 0 && _retCode != LUA_YIELD) \
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LuaManager::printError(lua_tostring(state, -1)); \
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inline static int lua_autoPush(lua_State* state, int nargs) {
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// return the number of pushed arguments :)
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return nargs;
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}
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/*
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This function will automatically push all of the passed arguments onto the stack and returns the # of pushed values
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Supported datatypes are:
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double or int : LUA_TNUMBER
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char* or const char* : LUA_TSTRING
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bool : LUA_TBOOLEAN
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lRegistry : grabs the object from the lua registry and pushes it onto the stack
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*/
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template<typename T, class... Rest>
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inline static int lua_autoPush(lua_State* state, int nargs, T arg, Rest... rest) {
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// pick which branch to compile based on the type of arg
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if constexpr(std::is_same<T, int>::value || std::is_same<T, double>::value) {
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lua_pushnumber(state, (lua_Number)arg);
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} else if constexpr(std::is_same<T, char*>::value || std::is_same<T, const char*>::value) {
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lua_pushstring(state, (const char*)arg);
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} else if constexpr(std::is_same<T, lRegistry>::value) {
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// grab the value from the registry
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lua_rawgeti(state, LUA_REGISTRYINDEX, (int)arg);
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} else if constexpr(std::is_same<T, bool>::value) {
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lua_pushboolean(state, arg);
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}
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// recursively call, expanding rest and pushing the left-most rvalue into arg
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return lua_autoPush(state, ++nargs, rest...);
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}
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enum eventType {
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EVENT_CALLBACK, // standard callback
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EVENT_WAIT // state needs to be resumed with the arguments
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};
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class lEvent;
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extern std::unordered_set<lEvent*> activeEvents;
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class lEvent {
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private:
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struct rawEvent {
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lua_State *state;
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eventType type;
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lRegistry ref;
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bool disabled;
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};
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uint32_t nextId; // next ID
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std::map<uint32_t, rawEvent> events;
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uint32_t registerEvent(lua_State *state, lRegistry ref, eventType type) {
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uint32_t id = nextId++;
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assert(nextId < UINT32_MAX);
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events[id] = {state, type, ref, false};
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return id;
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}
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void freeEvent(rawEvent *event) {
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// the registry of all states is the same!
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luaL_unref(event->state, LUA_REGISTRYINDEX, event->ref);
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}
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public:
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lEvent() {
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events = std::map<uint32_t, rawEvent>();
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nextId = 0; // start at 0
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activeEvents.insert(this);
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}
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~lEvent() {
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// remove from the active set and disable all existing callbacks
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activeEvents.erase(this);
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clear();
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}
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uint32_t addCallback(lua_State *state, lRegistry ref) {
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return registerEvent(state, ref, EVENT_CALLBACK);
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}
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// yields the thread until the event is called
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uint32_t addWait(lua_State *state) {
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// push the thread onto the stack and register it in the global registry
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lua_pushthread(state);
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lRegistry ref = luaL_ref(state, LUA_REGISTRYINDEX);
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return registerEvent(state, ref, EVENT_WAIT);
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}
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// walks through the events and unregister them from the state
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void clear() {
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for (auto &pair : events) {
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freeEvent(&pair.second);
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}
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events.clear();
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}
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// free the event based on id
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void clear(uint32_t id) {
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auto iter = events.find(id);
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// sanity check
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if (iter == events.end())
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return;
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// free the event
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freeEvent(&(*iter).second);
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events.erase(iter);
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}
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// frees all events to this state
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void clear(lua_State *state) {
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for (auto iter = events.begin(); iter != events.end();) {
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rawEvent *event = &(*iter).second;
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// if this is our state, free this event and erase it from the map
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if (event->state == state) {
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freeEvent(event);
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events.erase(iter++);
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} else
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++iter;
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}
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}
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void disconnectEvent(uint32_t id) {
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auto iter = events.find(id);
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// sanity check
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if (iter == events.end())
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return;
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(*iter).second.disabled = true;
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}
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void reconnectEvent(uint32_t id) {
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auto iter = events.find(id);
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// sanity check
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if (iter == events.end())
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return;
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(*iter).second.disabled = false;
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}
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bool isDisabled(uint32_t id) {
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auto iter = events.find(id);
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// sanity check
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if (iter == events.end())
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return true;
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return (*iter).second.disabled;
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}
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template<class... Args> inline void call(Args... args) {
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auto eventsClone = events; // so if a callback is added, we don't iterate into undefined behavior
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for (auto &pair : eventsClone) {
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rawEvent *event = &pair.second;
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// if the event is disabled, skip it
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if (event->disabled)
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continue;
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switch (event->type) {
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case EVENT_CALLBACK: {
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// make thread for this callback
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lua_State *nThread = lua_newthread(event->state);
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// push the callable first, the push all the arguments
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lua_rawgeti(nThread, LUA_REGISTRYINDEX, (int)event->ref);
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int nargs = lua_autoPush(nThread, 0, args...);
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// then call it :)
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yieldCall(nThread, nargs);
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// we can safely pop the thread off the stack now
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lua_pop(event->state, 1);
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break;
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}
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case EVENT_WAIT: {
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// erase this event
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freeEvent(&pair.second);
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events.erase(pair.first);
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// the :wait() will return the passed arguments
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int nargs = lua_autoPush(event->state, 0, args...);
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yieldCall(event->state, nargs);
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break;
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}
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default:
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std::cout << "[WARN] INVALID EVENT TYPE : " << event->type << std::endl;
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break;
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}
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}
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}
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};
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