Database.cpp refactoring

This commit is contained in:
CPunch 2020-08-28 19:10:26 -05:00
parent 2551f74af1
commit 2a258a80f0
2 changed files with 135 additions and 58 deletions

View File

@ -349,15 +349,14 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
//success
// success
if (operationResult > 0) {
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
resp.iSlotNum = operationResult;
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
}
//failure
else {
//client doesnt't care about this packet and softlocks
} else {
// failure
// client doesnt't care about this packet and softlocks
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_FAIL, resp);
resp.iErrorCode = 0;
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_FAIL, sizeof(sP_LS2CL_REP_CHAR_DELETE_FAIL));

View File

@ -18,129 +18,187 @@ void Database::open() {
//checking if database file exists
std::ifstream file;
file.open("data.db");
if (file) {
file.close();
//if exists, assign it
// if exists, assign it
db = sqlite3pp::database("data.db");
DEBUGLOG(std::cout << "Database in operation" << std::endl; )
}
else {
//if doesn't, create all the tables
} else {
// if doesn't, create all the tables
DEBUGLOG(std::cout << "Creating new database" << std::endl;)
db = sqlite3pp::database("data.db");
// creates accounts
db.execute("CREATE TABLE Accounts(AccountID INTEGER PRIMARY KEY AUTOINCREMENT, Login TEXT NOT NULL, Password TEXT NOT NULL);");
// creates characters
db.execute("CREATE TABLE Players(PlayerID INTEGER PRIMARY KEY AUTOINCREMENT, AccountID INTEGER NOT NULL, Slot INTEGER NOT NULL, FirstName TEXT NOT NULL, LastName TEXT NOT NULL, CharData TEXT NOT NULL);");
DEBUGLOG(std::cout << "Done" << std::endl;)
}
}
// verifies that the username & passwords are valid
bool Database::isLoginDataGood(std::string login, std::string password) {
std::regex loginRegex("^([A-Za-z\\d_\\-]){5,20}$");
std::regex passwordRegex("^([A-Za-z\\d_\\-@$!%*#?&,.+:;<=>]){8,20}$");
std::regex passwordRegex("^([A-Za-z\\d_\\-@$!%*#?&,.+:;<=>]){2,20}$");
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
}
void Database::addAccount(std::string login, std::string password) {
// generates prepared statment
sqlite3pp::command cmd(db, "INSERT INTO Accounts (Login, Password) VALUES (:login, :password)");
// generates a hashed password!
password = BCrypt::generateHash(password);
// binds args to the command
cmd.bind(":login", login, sqlite3pp::nocopy);
cmd.bind(":password", password, sqlite3pp::nocopy);
cmd.execute();
}
bool Database::doesUserExist(std::string login) {
std::string q = "SELECT COUNT(AccountID) FROM Accounts WHERE Login = :login";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// generates prepared statement
sqlite3pp::query qry(db, "SELECT COUNT(AccountID) FROM Accounts WHERE Login = :login");
// binds to the query
qry.bind(":login", login, sqlite3pp::nocopy);
// executes
sqlite3pp::query::iterator i = qry.begin();
// grabs the first result (the count)
int result;
std::tie(result) = (*i).get_columns<int>(0);
return (result != 0);
// if there is more than 0 results, the user exists :eyes:
return (result > 0);
}
bool Database::isPasswordCorrect(std::string login, std::string password) {
std::string q = "SELECT Password FROM Accounts WHERE Login = :login";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// generates prepared statement
sqlite3pp::query qry(db, "SELECT Password FROM Accounts WHERE Login = :login");
// binds username to the query
qry.bind(":login", login, sqlite3pp::nocopy);
// executes
sqlite3pp::query::iterator i = qry.begin();
// grabs the first result
const char* actual;
std::tie(actual) = (*i).get_columns<const char*>(0);
// validate password hash with provded password
return BCrypt::validatePassword(password, actual);
}
int Database::getUserID(std::string login) {
std::string q = "SELECT AccountID FROM Accounts WHERE Login = :login";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// generates prep statement
sqlite3pp::query qry(db, "SELECT AccountID FROM Accounts WHERE Login = :login");
// binds the username to the login param
qry.bind(":login", login, sqlite3pp::nocopy);
// executes the query
sqlite3pp::query::iterator i = qry.begin();
// grabs the first result of the query
int result;
std::tie(result) = (*i).get_columns<int>(0);
// returns the result
return result;
}
int Database::getUserSlotsNum(int AccountId) {
std::string q = "SELECT COUNT(PlayerID) FROM Players WHERE AccountID = :ID";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// generates the prepared statement
sqlite3pp::query qry(db, "SELECT COUNT(PlayerID) FROM Players WHERE AccountID = :ID");
// binds the ID to the param
qry.bind(":ID", AccountId);
// executes
sqlite3pp::query::iterator i = qry.begin();
// grabs the first result
int result;
std::tie(result) = (*i).get_columns<int>(0);
// returns the result
return result;
}
bool Database::isNameFree(std::string First, std::string Second) {
std::string q = "SELECT COUNT(PlayerID) FROM Players WHERE FirstName = :First COLLATE nocase AND LastName = :Second COLLATE nocase";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// generates the prepared statement
sqlite3pp::query qry(db, "SELECT COUNT(PlayerID) FROM Players WHERE FirstName = :First COLLATE nocase AND LastName = :Second COLLATE nocase");
// binds the params
qry.bind(":First", First, sqlite3pp::nocopy);
qry.bind(":Second", Second, sqlite3pp::nocopy);
// executes the query
sqlite3pp::query::iterator i = qry.begin();
// grabs the result
int result;
std::tie(result) = (*i).get_columns<int>(0);
// if no results return, the the username is unused
return (result == 0);
}
void Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
std::string charData = CharacterToJson(save);
// generate the command
sqlite3pp::command cmd(db, "INSERT INTO Players (AccountID, Slot, FirstName, LastName, CharData) VALUES (:AccountID, :Slot, :FirstName, :LastName, :CharData)");
// generate character data
std::string charData = CharacterToJson(save);
std::string first = U16toU8(save->szFirstName);
std::string last = U16toU8(save->szLastName);
// bind to command
cmd.bind(":AccountID", AccountID);
cmd.bind(":Slot", save->iSlotNum);
cmd.bind(":CharData", charData, sqlite3pp::nocopy);
cmd.bind(":FirstName", first, sqlite3pp::nocopy);
cmd.bind(":LastName", last, sqlite3pp::nocopy);
// run
cmd.execute();
}
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
// grab the data to add to the command
int id = character->PCStyle.iPC_UID;
std::string charData = CharacterToJson(character);
sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
// bind to the command & execute
cmd.bind(":data", charData, sqlite3pp::nocopy);
cmd.bind(":id", id);
cmd.execute();
}
void Database::finishTutorial(int PlayerID) {
std::string json;
std::string q = "SELECT CharData FROM Players WHERE PlayerID = :ID";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
sqlite3pp::query qry(db, "SELECT CharData FROM Players WHERE PlayerID = :ID");
// bind to the query and execute
qry.bind(":ID", PlayerID);
sqlite3pp::query::iterator i = qry.begin();
// grab the player json from the database
std::string json;
std::tie(json) = (*i).get_columns<std::string>(0);
// parse the json into a Player
Player player = JsonToPlayer(json, PlayerID);
// set the tutorial flag & equip lightning gun
player.PCStyle2.iTutorialFlag = 1;
//equip lightning gun
player.Equip[0].iID = 328;
json = PlayerToJson(player);
// update the database
sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
cmd.bind(":data", json, sqlite3pp::nocopy);
cmd.bind(":id", PlayerID);
@ -148,61 +206,81 @@ void Database::finishTutorial(int PlayerID) {
}
int Database::getCharacterID(int AccountID, int slot) {
std::string q = "SELECT PlayerID FROM Players WHERE AccountID = :ID AND Slot = :Slot";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// make the query
sqlite3pp::query qry(db, "SELECT PlayerID FROM Players WHERE AccountID = :ID AND Slot = :Slot");
// bind the params & execute
qry.bind(":ID", AccountID);
qry.bind(":Slot", slot);
sqlite3pp::query::iterator i = qry.begin();
// grab the result
int result;
std::tie(result) = (*i).get_columns<int>(0);
return result;
}
int Database::deleteCharacter(int characterID, int accountID) {
//checking if requested player exist and is bound to the account
std::string q = "SELECT COUNT(AccountID) FROM Players WHERE AccountID = :AccID AND PlayerID = :PID";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// checking if requested player exist and is bound to the account
sqlite3pp::query qry(db, "SELECT COUNT(AccountID) FROM Players WHERE AccountID = :AccID AND PlayerID = :PID");
qry.bind(":AccID", accountID);
qry.bind(":PID", characterID);
sqlite3pp::query::iterator i = qry.begin();
int result;
std::tie(result) = (*i).get_columns<int>(0);
if (result > 0) {
//get player character slot
q = "SELECT Slot FROM Players WHERE PlayerID = :PID";
query = q.c_str();
sqlite3pp::query qry(db, query);
// get player character slot
sqlite3pp::query qry(db, "SELECT Slot FROM Players WHERE PlayerID = :PID");
// bind & execute
qry.bind(":PID", characterID);
sqlite3pp::query::iterator i = qry.begin();
// grab the slot to return
int slot;
std::tie(slot) = (*i).get_columns<int>(0);
//delete
// actually delete the record
sqlite3pp::command cmd(db, "DELETE FROM Players WHERE PlayerID = :ID");
cmd.bind(":ID", characterID);
cmd.execute();
// finally, return the grabbed slot
return slot;
}
else return -1;
return -1;
}
std::list <Player> Database::getCharacters(int userID) {
std::list<Player> Result = std::list<Player>();
std::string q = "SELECT * FROM Players WHERE AccountID = :ID";
const char* query = q.c_str();
sqlite3pp::query qry(db, query);
// TODO: this should really be std::vector, but for the sake of compatibility with PRs, I'll change this after merging
std::list<Player> Database::getCharacters(int userID) {
std::list<Player> result = std::list<Player>();
sqlite3pp::query qry(db, "SELECT * FROM Players WHERE AccountID = :ID");
qry.bind(":ID", userID);
// for each character owned by the account,
for (sqlite3pp::query::iterator i = qry.begin(); i != qry.end(); ++i) {
// grab the data
int ID, AccountID, slot;
char const* charData, * first, * second;
std::tie(ID, AccountID, slot, first, second, charData) =
(*i).get_columns<int, int, int, char const*, char const*, char const*>(0, 1, 2, 3, 4, 5);
// convert to player
Player toadd = JsonToPlayer(charData, ID);
toadd.slot = slot;
Result.push_back(toadd);
// add it to the results
result.push_back(toadd);
}
return Result;
return result;
}
std::string Database::CharacterToJson(sP_CL2LS_REQ_SAVE_CHAR_NAME* save) {
@ -241,7 +319,7 @@ std::string Database::PlayerToJson(Player player) {
nlohmann::json json = {
{"Level",1},
//to check
{"HP",100},
{"HP",1000},
{"NameCheck", 1},
{"FirstName",U16toU8(player.PCStyle.szFirstName)},
{"LastName",U16toU8(player.PCStyle.szLastName)},