mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-25 14:30:14 +00:00
Levelling up added to /nano
- Using /nano levels up Player, a player cannot level down.
This commit is contained in:
parent
e65f07780b
commit
29cde56fb1
@ -141,6 +141,21 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
|
|||||||
|
|
||||||
// Update player
|
// Update player
|
||||||
plr->Nanos[nanoId] = resp.Nano;
|
plr->Nanos[nanoId] = resp.Nano;
|
||||||
|
|
||||||
|
// After a nano gets added, setting the level seems to be important so we are doing that
|
||||||
|
if (nanoId < plr->level)
|
||||||
|
nanoId = plr->level;
|
||||||
|
// Even if player level is unchanged, this packet still needs to be sent as using /nano always sets the player to 0
|
||||||
|
INITSTRUCT(sP_FE2CL_REP_PC_CHANGE_LEVEL, resp2);
|
||||||
|
|
||||||
|
resp2.iPC_ID = plr->iID;
|
||||||
|
resp2.iPC_Level = nanoId;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
|
||||||
|
for (CNSocket* s : PlayerManager::players[sock].viewable)
|
||||||
|
s->sendPacket((void*)&resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
|
||||||
|
|
||||||
|
plr->level = nanoId;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NanoManager::summonNano(CNSocket *sock, int slot) {
|
void NanoManager::summonNano(CNSocket *sock, int slot) {
|
||||||
|
Loading…
Reference in New Issue
Block a user