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Refactored Nano Powers
* All nano power functions have been merged into one goliath of a function. * Nano powers consume the correct amount of stamina. * Bugfixed gumball issues, gumballed nanos now perform better. * Revive powers now work correctly. * Recall powers both self and group are functional. * Removed nanoBuff. * Added a new applyBuff function, this allows for quick and easy application of nano skills. * Numerous other bugfixes.
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@@ -36,10 +36,12 @@ struct Player {
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int32_t iWarpLocationFlag;
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int64_t aSkywayLocationFlag[2];
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int32_t iConditionBitFlag;
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int32_t iSelfConditionBitFlag;
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int8_t iSpecialState;
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int x, y, z, angle;
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int lastX, lastY, lastZ, lastAngle;
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int recallX, recallY, recallZ, recallInstance;
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uint64_t instanceID;
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sItemBase Equip[AEQUIP_COUNT];
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sItemBase Inven[AINVEN_COUNT];
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@@ -51,7 +53,7 @@ struct Player {
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bool inCombat;
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bool onMonkey;
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bool passiveNanoOut;
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int nanoDrainRate;
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int healCooldown;
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int pointDamage;
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