mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-02-09 14:00:04 +00:00
Rename coord args in summonNPC() and constructors to clarify purpose
This makes it clearer that the real coords aren't set until the first call to updateNPCPosition().
This commit is contained in:
@@ -106,11 +106,11 @@ struct CombatNPC : public BaseNPC, public ICombatant {
|
||||
|
||||
std::unordered_map<int, Buff*> buffs = {};
|
||||
|
||||
CombatNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id, int maxHP)
|
||||
CombatNPC(int spawnX, int spawnY, int spawnZ, int angle, uint64_t iID, int t, int id, int maxHP)
|
||||
: BaseNPC(angle, iID, t, id), maxHealth(maxHP) {
|
||||
spawnX = x;
|
||||
spawnY = y;
|
||||
spawnZ = z;
|
||||
this->spawnX = spawnX;
|
||||
this->spawnY = spawnY;
|
||||
this->spawnZ = spawnZ;
|
||||
|
||||
kind = EntityKind::COMBAT_NPC;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user