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https://github.com/OpenFusionProject/OpenFusion.git
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Refactor group handling
This commit is contained in:
parent
0994aaff71
commit
29024e9351
@ -773,7 +773,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
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// group ticks
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if (plr->group != nullptr)
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Groups::groupTickInfo(plr);
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Groups::groupTickInfo(sock);
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// do not tick dead players
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if (plr->HP <= 0)
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@ -38,6 +38,10 @@ struct EntityRef {
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return id == other.id;
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}
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bool operator!=(const EntityRef& other) const {
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return !(*this == other);
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}
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// arbitrary ordering
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bool operator<(const EntityRef& other) const {
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if (kind == other.kind) {
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329
src/Groups.cpp
329
src/Groups.cpp
@ -15,7 +15,54 @@
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using namespace Groups;
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void Groups::addToGroup(EntityRef member, Group* group) {
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Group::Group(EntityRef leader) {
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addToGroup(this, leader);
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}
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static void attachGroupData(std::vector<EntityRef>& pcs, std::vector<EntityRef>& npcs, uint8_t* pivot) {
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for(EntityRef pcRef : pcs) {
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sPCGroupMemberInfo* info = (sPCGroupMemberInfo*)pivot;
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Player* plr = PlayerManager::getPlayer(pcRef.sock);
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info->iPC_ID = plr->iID;
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info->iPCUID = plr->PCStyle.iPC_UID;
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info->iNameCheck = plr->PCStyle.iNameCheck;
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memcpy(info->szFirstName, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName));
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memcpy(info->szLastName, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName));
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info->iSpecialState = plr->iSpecialState;
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info->iLv = plr->level;
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info->iHP = plr->HP;
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info->iMaxHP = PC_MAXHEALTH(plr->level);
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// info->iMapType = 0;
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// info->iMapNum = 0;
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info->iX = plr->x;
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info->iY = plr->y;
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info->iZ = plr->z;
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if(plr->activeNano > 0) {
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info->Nano = *plr->getActiveNano();
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info->bNano = true;
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}
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pivot = (uint8_t*)(info + 1);
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}
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for(EntityRef npcRef : npcs) {
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sNPCGroupMemberInfo* info = (sNPCGroupMemberInfo*)pivot;
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// probably should not assume that the combatant is an
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// entity, but it works for now
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BaseNPC* npc = (BaseNPC*)npcRef.getEntity();
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info->iNPC_ID = npcRef.id;
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info->iNPC_Type = npc->type;
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info->iHP = npc->hp;
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info->iX = npc->x;
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info->iY = npc->y;
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info->iZ = npc->z;
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pivot = (uint8_t*)(info + 1);
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}
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}
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void Groups::addToGroup(Group* group, EntityRef member) {
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if (member.kind == EntityKind::PLAYER) {
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Player* plr = PlayerManager::getPlayer(member.sock);
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plr->group = group;
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@ -29,37 +76,102 @@ void Groups::addToGroup(EntityRef member, Group* group) {
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}
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group->members.push_back(member);
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if(member.kind == EntityKind::PLAYER) {
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std::vector<EntityRef> pcs = group->filter(EntityKind::PLAYER);
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std::vector<EntityRef> npcs = group->filter(EntityKind::COMBAT_NPC);
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size_t pcCount = pcs.size();
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size_t npcCount = npcs.size();
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
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sP_FE2CL_PC_GROUP_JOIN* pkt = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
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pkt->iID_NewMember = PlayerManager::getPlayer(member.sock)->iID;
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pkt->iMemberPCCnt = (int32_t)pcCount;
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pkt->iMemberNPCCnt = (int32_t)npcCount;
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if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), pcCount, sizeof(sPCGroupMemberInfo))
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|| !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size" << std::endl;
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} else {
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uint8_t* pivot = (uint8_t*)(pkt + 1);
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attachGroupData(pcs, npcs, pivot);
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// PC_GROUP_JOIN_SUCC and PC_GROUP_JOIN carry identical payloads but have different IDs
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// (and the client does care!) so we need to send one to the new member
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// and the other to the rest
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo);
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member.sock->sendPacket(respbuf, P_FE2CL_PC_GROUP_JOIN_SUCC, resplen);
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sendToGroup(group, member, respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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}
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}
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}
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void Groups::removeFromGroup(EntityRef member, Group* group) {
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bool Groups::removeFromGroup(Group* group, EntityRef member) {
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if (member.kind == EntityKind::PLAYER) {
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Player* plr = PlayerManager::getPlayer(member.sock);
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plr->group = nullptr; // no dangling pointers here muahaahahah
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, leavePkt);
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member.sock->sendPacket(leavePkt, P_FE2CL_PC_GROUP_LEAVE_SUCC);
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}
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else if (member.kind == EntityKind::COMBAT_NPC) {
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CombatNPC* npc = (CombatNPC*)member.getEntity();
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npc->group = nullptr;
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}
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else {
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std::cout << "[WARN] Adding a weird entity type to a group" << std::endl;
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std::cout << "[WARN] Removing a weird entity type from a group" << std::endl;
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}
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auto it = std::find(group->members.begin(), group->members.end(), member);
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if (it == group->members.end()) {
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std::cout << "[WARN] Tried to remove a member that isn't in the group" << std::endl;
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return;
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} else {
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group->members.erase(it);
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}
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group->members.erase(it);
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if(member.kind == EntityKind::PLAYER) {
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std::vector<EntityRef> pcs = group->filter(EntityKind::PLAYER);
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std::vector<EntityRef> npcs = group->filter(EntityKind::COMBAT_NPC);
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size_t pcCount = pcs.size();
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size_t npcCount = npcs.size();
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if (group->members.empty()) delete group; // cleanup memory
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
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sP_FE2CL_PC_GROUP_LEAVE* pkt = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
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pkt->iID_LeaveMember = PlayerManager::getPlayer(member.sock)->iID;
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pkt->iMemberPCCnt = (int32_t)pcCount;
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pkt->iMemberNPCCnt = (int32_t)npcCount;
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if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), pcCount, sizeof(sPCGroupMemberInfo))
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|| !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size" << std::endl;
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} else {
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uint8_t* pivot = (uint8_t*)(pkt + 1);
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attachGroupData(pcs, npcs, pivot);
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sendToGroup(group, respbuf, P_FE2CL_PC_GROUP_LEAVE,
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sizeof(sP_FE2CL_PC_GROUP_LEAVE) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo));
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}
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}
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if (group->members.size() == 1) {
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return removeFromGroup(group, group->members.back());
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}
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if (group->members.empty()) {
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delete group; // cleanup memory
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return true;
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}
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return false;
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}
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void Groups::disbandGroup(Group* group) {
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// remove everyone from the group!!
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std::vector<EntityRef> members = group->members;
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for (EntityRef member : members) {
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removeFromGroup(member, group);
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bool done = false;
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while(!done) {
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EntityRef back = group->members.back();
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done = removeFromGroup(group, back);
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}
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}
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@ -114,7 +226,7 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From);
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if (otherPlr == nullptr)
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return;
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return; // disconnect or something
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int size = otherPlr->group == nullptr ? 1 : otherPlr->group->filter(EntityKind::PLAYER).size();
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@ -125,186 +237,69 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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return;
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}
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), size + 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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}
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if (otherPlr->group == nullptr) {
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// create group
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otherPlr->group = new Group(); // spooky
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addToGroup(PlayerManager::getSockFromID(recv->iID_From), otherPlr->group);
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EntityRef otherPlrRef = PlayerManager::getSockFromID(recv->iID_From);
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otherPlr->group = new Group(otherPlrRef);
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}
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addToGroup(sock, otherPlr->group);
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auto players = otherPlr->group->filter(EntityKind::PLAYER);
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + players.size() * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_PC_GROUP_JOIN *resp = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_JOIN));
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resp->iID_NewMember = plr->iID;
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resp->iMemberPCCnt = players.size();
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for (int i = 0; i < players.size(); i++) {
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Player* varPlr = PlayerManager::getPlayer(players[i].sock);
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CNSocket* sockTo = players[i].sock;
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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respdata[i].iPC_ID = varPlr->iID;
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respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
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respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
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memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
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memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
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respdata[i].iSpecialState = varPlr->iSpecialState;
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respdata[i].iLv = varPlr->level;
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respdata[i].iHP = varPlr->HP;
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respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
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//respdata[i].iMapType = 0;
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//respdata[i].iMapNum = 0;
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respdata[i].iX = varPlr->x;
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respdata[i].iY = varPlr->y;
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respdata[i].iZ = varPlr->z;
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// client doesnt read nano data here
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}
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Groups::sendToGroup(otherPlr->group, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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addToGroup(otherPlr->group, sock);
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}
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static void leaveGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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groupKick(plr);
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groupKick(plr->group, sock);
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}
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void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
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auto players = group->filter(EntityKind::PLAYER);
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for (int i = 0; i < players.size(); i++) {
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CNSocket* sock = players[i].sock;
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sock->sendPacket(buf, type, size);
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for (EntityRef ref : players) {
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ref.sock->sendPacket(buf, type, size);
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}
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}
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void Groups::groupTickInfo(Player* plr) {
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auto players = plr->group->filter(EntityKind::PLAYER);
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), players.size(), sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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void Groups::sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size) {
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auto players = group->filter(EntityKind::PLAYER);
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for (EntityRef ref : players) {
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if(ref != excluded) ref.sock->sendPacket(buf, type, size);
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + players.size() * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_PC_GROUP_MEMBER_INFO *resp = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO));
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resp->iID = plr->iID;
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resp->iMemberPCCnt = players.size();
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for (int i = 0; i < players.size(); i++) {
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EntityRef member = players[i];
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Player* varPlr = PlayerManager::getPlayer(member.sock);
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if (varPlr == nullptr)
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continue;
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respdata[i].iPC_ID = varPlr->iID;
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respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
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respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
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memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
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memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
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respdata[i].iSpecialState = varPlr->iSpecialState;
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respdata[i].iLv = varPlr->level;
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respdata[i].iHP = varPlr->HP;
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respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
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//respdata[i].iMapType = 0;
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//respdata[i].iMapNum = 0;
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respdata[i].iX = varPlr->x;
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respdata[i].iY = varPlr->y;
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respdata[i].iZ = varPlr->z;
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if (varPlr->activeNano > 0) {
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respdata[i].bNano = 1;
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respdata[i].Nano = varPlr->Nanos[varPlr->activeNano];
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}
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}
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sendToGroup(plr->group, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
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}
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void Groups::groupKick(Player* plr) {
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void Groups::groupTickInfo(CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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Group* group = plr->group;
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std::vector<EntityRef> pcs = group->filter(EntityKind::PLAYER);
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std::vector<EntityRef> npcs = group->filter(EntityKind::COMBAT_NPC);
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size_t pcCount = pcs.size();
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size_t npcCount = npcs.size();
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
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sP_FE2CL_PC_GROUP_MEMBER_INFO* pkt = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
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pkt->iID = plr->iID;
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pkt->iMemberPCCnt = (int32_t)pcCount;
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pkt->iMemberNPCCnt = (int32_t)npcCount;
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if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), pcCount, sizeof(sPCGroupMemberInfo))
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|| !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_MEMBER_INFO packet size" << std::endl;
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} else {
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uint8_t* pivot = (uint8_t*)(pkt + 1);
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attachGroupData(pcs, npcs, pivot);
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sock->sendPacket(respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO,
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sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo));
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}
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}
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void Groups::groupKick(Group* group, EntityRef ref) {
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// if you are the group leader, destroy your own group and kick everybody
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if (plr->group->members[0] == PlayerManager::getSockFromID(plr->iID)) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sendToGroup(plr->group, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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disbandGroup(plr->group);
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if (group->members[0] == ref) {
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disbandGroup(group);
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return;
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}
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auto players = group->filter(EntityKind::PLAYER);
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), players.size() - 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
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return;
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (players.size() - 1) * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_PC_GROUP_LEAVE *resp = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_LEAVE));
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resp->iID_LeaveMember = plr->iID;
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resp->iMemberPCCnt = players.size() - 1;
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|
||||
CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
|
||||
|
||||
if (sock == nullptr)
|
||||
return;
|
||||
|
||||
removeFromGroup(sock, group);
|
||||
|
||||
players = group->filter(EntityKind::PLAYER);
|
||||
for (int i = 0; i < players.size(); i++) {
|
||||
CNSocket* sockTo = players[i].sock;
|
||||
Player* varPlr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (varPlr == nullptr || sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
respdata[i].iPC_ID = varPlr->iID;
|
||||
respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
|
||||
respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
|
||||
memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
|
||||
memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
|
||||
respdata[i].iSpecialState = varPlr->iSpecialState;
|
||||
respdata[i].iLv = varPlr->level;
|
||||
respdata[i].iHP = varPlr->HP;
|
||||
respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
|
||||
// respdata[i]].iMapType = 0;
|
||||
// respdata[i]].iMapNum = 0;
|
||||
respdata[i].iX = varPlr->x;
|
||||
respdata[i].iY = varPlr->y;
|
||||
respdata[i].iZ = varPlr->z;
|
||||
// client doesnt read nano data here
|
||||
}
|
||||
|
||||
sendToGroup(group, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
|
||||
sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
|
||||
removeFromGroup(group, ref);
|
||||
}
|
||||
|
||||
void Groups::init() {
|
||||
|
@ -19,16 +19,19 @@ struct Group {
|
||||
});
|
||||
return filtered;
|
||||
}
|
||||
|
||||
Group(EntityRef leader);
|
||||
};
|
||||
|
||||
namespace Groups {
|
||||
void init();
|
||||
|
||||
void sendToGroup(Group* group, void* buf, uint32_t type, size_t size);
|
||||
void groupTickInfo(Player* plr);
|
||||
void groupKick(Player* plr);
|
||||
void sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size);
|
||||
void groupTickInfo(CNSocket* sock);
|
||||
|
||||
void addToGroup(EntityRef member, Group* group);
|
||||
void removeFromGroup(EntityRef member, Group* group);
|
||||
void groupKick(Group* group, EntityRef ref);
|
||||
void addToGroup(Group* group, EntityRef member);
|
||||
bool removeFromGroup(Group* group, EntityRef member); // true iff group deleted
|
||||
void disbandGroup(Group* group);
|
||||
}
|
||||
|
@ -139,7 +139,6 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
||||
if (slot != -1 && skill != nullptr && skill->drainType == SkillDrainType::PASSIVE) {
|
||||
// passive buff effect
|
||||
resp.eCSTB___Add = 1;
|
||||
int boost = Nanos::getNanoBoost(plr);
|
||||
std::vector<ICombatant*> affectedCombatants = applyNanoBuff(skill, plr);
|
||||
if(!affectedCombatants.empty()) Abilities::useNanoSkill(sock, nano, affectedCombatants);
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ void PlayerManager::removePlayer(CNSocket* key) {
|
||||
|
||||
// leave group
|
||||
if(plr->group != nullptr)
|
||||
Groups::groupKick(plr);
|
||||
Groups::groupKick(plr->group, key);
|
||||
|
||||
// remove player's bullets
|
||||
Combat::Bullets.erase(plr->iID);
|
||||
|
Loading…
Reference in New Issue
Block a user