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Fix a bug where the server would crash if Drain killed a mob.
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@ -481,6 +481,10 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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mob->lastDrainTime = currTime;
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mob->lastDrainTime = currTime;
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}
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}
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// if drain killed the mob, return early
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if (mob->appearanceData.iHP <= 0)
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return;
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// unbuffing
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// unbuffing
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std::unordered_map<int32_t, time_t>::iterator it = mob->unbuffTimes.begin();
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std::unordered_map<int32_t, time_t>::iterator it = mob->unbuffTimes.begin();
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while (it != mob->unbuffTimes.end()) {
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while (it != mob->unbuffTimes.end()) {
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