mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
New Powers, Tweaked Eggs further + Cleanup
* Scavenge and Bonus nanos work. * Eggs now damage and heal more cleanly.
This commit is contained in:
parent
28276d2229
commit
26ca4d8671
@ -146,7 +146,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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respdata[i].iZ = varPlr->z;
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// client doesnt read nano data here
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if (varPlr != plr) {
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if (varPlr != plr) { // apply the new member's buffs to the group and the group's buffs to the new member
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NanoManager::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 1, 1, bitFlag);
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NanoManager::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 1, 1, bitFlag);
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}
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@ -340,7 +340,7 @@ void GroupManager::groupKickPlayer(Player* plr) {
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if (varPlr == plr) {
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moveDown = 1;
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otherPlr->groupIDs[i] = 0;
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} else {
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} else { // remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
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NanoManager::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 2, 1, 0);
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NanoManager::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 2, 1, bitFlag);
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}
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@ -266,7 +266,7 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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size_t resplen = sizeof(sP_FE2CL_REP_PC_ITEM_USE_SUCC) + sizeof(sSkillResult_Buff);
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// validate response packet
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// validate response packet
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if (!validOutVarPacket(sizeof(sP_FE2CL_REP_PC_ITEM_USE_SUCC), 1, sizeof(sSkillResult_Buff))) {
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std::cout << "[WARN] bad sP_FE2CL_REP_PC_ITEM_USE_SUCC packet size" << std::endl;
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return;
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@ -396,7 +396,20 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
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// update player
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plr->money += reward->money;
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updateFusionMatter(sock, reward->fusionmatter);
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) { // nano boost for taros
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int boost = 0;
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if (NanoManager::getNanoBoost(plr))
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boost = 1;
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plr->money += reward->money * (5 + boost) / 25;
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}
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) { // nano boost for fm
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int boost = 0;
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if (NanoManager::getNanoBoost(plr))
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boost = 1;
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updateFusionMatter(sock, reward->fusionmatter * (30 + boost) / 25);
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} else
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updateFusionMatter(sock, reward->fusionmatter);
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// simple rewards
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resp->m_iCandy = plr->money;
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@ -181,12 +181,26 @@ void MobManager::giveReward(CNSocket *sock, Mob* mob) {
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MobDrop& drop = MobDrops[mob->dropType];
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plr->money += drop.taros;
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// money nano boost
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) {
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int boost = 0;
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if (NanoManager::getNanoBoost(plr)) // for gumballs
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boost = 1;
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plr->money += drop.taros * (5 + boost) / 25;
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}
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// formula for scaling FM with player/mob level difference
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// TODO: adjust this better
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int levelDifference = plr->level - mob->level;
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int fm = drop.fm;
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if (levelDifference > 0)
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fm = levelDifference < 10 ? fm - (levelDifference * fm / 10) : 0;
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// scavenger nano boost
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) {
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int boost = 0;
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if (NanoManager::getNanoBoost(plr)) // for gumballs
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boost = 1;
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fm += fm * (5 + boost) / 25;
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}
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MissionManager::updateFusionMatter(sock, fm);
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@ -870,8 +884,8 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
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amount = -2; // -2 is the magic number for "Protected" to appear as the damage number
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dmg->bProtected = 1;
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// it's hypothetically possible to have the protection bit without a nano
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if (plr->activeNano != -1)
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// eggs allow protection without nanos
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if (plr->activeNano != -1 && (plr->iSelfConditionBitFlag & CSB_BIT_PROTECT_INFECTION))
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plr->Nanos[plr->activeNano].iStamina -= 3;
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} else {
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plr->HP -= amount;
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@ -582,6 +582,56 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId) {
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int bitFlag = GroupManager::getGroupFlags(otherPlr);
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CBFlag = NanoManager::applyBuff(sock, skillId, 1, 3, bitFlag);
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size_t resplen;
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if (skillId == 183) {
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resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Damage);
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} else if (skillId == 147) {
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resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Heal_HP);
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} else
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sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Buff);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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sP_FE2CL_NPC_SKILL_HIT* skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
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if (skillId == 183) { // damage egg
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sSkillResult_Damage* skill = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iDamage = PC_MAXHEALTH(plr->level) * NanoManager::SkillTable[skillId].powerIntensity[0] / 1000;
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plr->HP -= skill->iDamage;
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skill->iHP = plr->HP;
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} else if (skillId == 147) { // heal egg
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sSkillResult_Heal_HP* skill = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iHealHP = PC_MAXHEALTH(plr->level) * NanoManager::SkillTable[skillId].powerIntensity[0] / 1000;
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plr->HP += skill->iHealHP;
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if (plr->HP > PC_MAXHEALTH(plr->level))
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plr->HP = PC_MAXHEALTH(plr->level);
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skill->iHP = plr->HP;
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} else { // regular buff egg
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sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iConditionBitFlag = plr->iConditionBitFlag;
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}
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skillUse->iNPC_ID = eggId;
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skillUse->iSkillID = skillId;
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skillUse->eST = NanoManager::SkillTable[skillId].skillType;
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skillUse->iTargetCnt = 1;
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sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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if (CBFlag == 0)
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return -1;
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@ -589,33 +639,9 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId) {
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// save the buff serverside;
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// if you get the same buff again, new duration will override the previous one
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time_t until = getTime() + (time_t)NanoManager::SkillTable[skillId].durationTime[0] * 10;
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time_t until = getTime() + (time_t)NanoManager::SkillTable[skillId].durationTime[0] * 25;
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EggBuffs[key] = until;
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const size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Buff);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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sP_FE2CL_NPC_SKILL_HIT* skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
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sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skillUse->iNPC_ID = eggId;
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skillUse->iSkillID = skillId;
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if (skillId == 183) // The only exception
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skillUse->eST = EST_INFECTIONDAMAGE;
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else
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skillUse->eST = NanoManager::SkillTable[skillId].skillType;
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skillUse->iTargetCnt = 1;
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iConditionBitFlag = plr->iConditionBitFlag;
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sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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return 0;
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}
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@ -640,7 +666,7 @@ void NPCManager::eggStep(CNServer* serv, time_t currTime) {
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int groupFlags = GroupManager::getGroupFlags(otherPlr);
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for (auto& pwr : NanoManager::NanoPowers) {
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if (pwr.bitFlag == CBFlag) {
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if (pwr.bitFlag == CBFlag) { // pick the power with the right flag and unbuff
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
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resp.eCSTB = pwr.timeBuffID;
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resp.eTBU = 2;
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@ -720,57 +746,6 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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if (type->effectId != 0)
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eggBuffPlayer(sock, type->effectId, eggId);
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// damage egg
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if (type->effectId == 183) {
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK* pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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sSkillResult_Damage* dmg = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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dmg->iDamage = PC_MAXHEALTH(plr->level) * 73 / 100;
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plr->HP -= dmg->iDamage;
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pkt->iID = plr->iID;
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pkt->eCT = 1; // player
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pkt->iTB_ID = 19;
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dmg->iHP = plr->HP;
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sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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}
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// heal egg
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else if (type->effectId == 150) {
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Heal_HP);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK* pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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sSkillResult_Heal_HP* heal = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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heal->iHealHP = PC_MAXHEALTH(plr->level) * 35 / 100;
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plr->HP += heal->iHealHP;
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if (plr->HP > PC_MAXHEALTH(plr->level))
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plr->HP = PC_MAXHEALTH(plr->level);
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heal->iHP = plr->HP;
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heal->iID = plr->iID;
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heal->eCT = 1;
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pkt->iID = plr->iID;
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pkt->eCT = 1; // player
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pkt->iTB_ID = ECSB_HEAL;
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sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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}
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/*
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* SHINY_PICKUP_SUCC is only causing a GUI effect in the client
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* (buff icon pops up in the bottom of the screen)
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@ -33,7 +33,7 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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Player *plr = PlayerManager::getPlayer(sock);
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// sanity checks
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if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0 || nano->iNanoID > 36)
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if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
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return;
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resp.iNanoID = nano->iNanoID;
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@ -138,10 +138,8 @@ void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
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int *targetData = findTargets(plr, skillID, data);
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int boost = 0;
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for (int i = 0; i < 3; i++)
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if (plr->equippedNanos[i] == plr->activeNano)
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if (plr->iConditionBitFlag & (CSB_BIT_STIMPAKSLOT1 << i))
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boost = 1;
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if (getNanoBoost(plr))
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boost = 1;
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plr->Nanos[plr->activeNano].iStamina -= SkillTable[skillID].batteryUse[boost*3];
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if (plr->Nanos[plr->activeNano].iStamina < 0)
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@ -323,11 +321,9 @@ void NanoManager::summonNano(CNSocket *sock, int slot) {
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if (SkillTable[skillID].drainType == 2) {
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int *targetData = findTargets(plr, skillID);
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int boost = 0;
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for (int i = 0; i < 3; i++)
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if (plr->equippedNanos[i] == plr->activeNano)
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if (plr->iConditionBitFlag & (CSB_BIT_STIMPAKSLOT1 << i))
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boost = 1;
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int boost = 0;
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if (getNanoBoost(plr))
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boost = 1;
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for (auto& pwr : NanoPowers) {
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if (pwr.skillType == SkillTable[skillID].skillType) {
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@ -547,6 +543,14 @@ int* NanoManager::findTargets(Player* plr, int skillID, CNPacketData* data) {
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return tD;
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}
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bool NanoManager::getNanoBoost(Player* plr) {
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for (int i = 0; i < 3; i++)
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if (plr->equippedNanos[i] == plr->activeNano)
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if (plr->iConditionBitFlag & (CSB_BIT_STIMPAKSLOT1 << i))
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return true;
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return false;
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}
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#pragma endregion
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#pragma region Nano Powers
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@ -575,7 +579,7 @@ bool doBuff(CNSocket *sock, sSkillResult_Buff *respdata, int i, int32_t targetID
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Player *plr = nullptr;
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for (auto& pair : PlayerManager::players) {
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if (pair.second->iID == pktdata[i]) {
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if (pair.second->iID == targetID) {
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plr = pair.second;
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break;
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}
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@ -631,7 +635,7 @@ bool doHeal(CNSocket *sock, sSkillResult_Heal_HP *respdata, int i, int32_t targe
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Player *plr = nullptr;
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for (auto& pair : PlayerManager::players) {
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if (pair.second->iID == pktdata[0]) {
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if (pair.second->iID == targetID) {
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plr = pair.second;
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break;
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}
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@ -742,8 +746,8 @@ bool doResurrect(CNSocket *sock, sSkillResult_Resurrect *respdata, int i, int32_
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Player *plr = nullptr;
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for (auto& pair : PlayerManager::players) {
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if (pair.second.plr->iID == targetID) {
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plr = pair.second.plr;
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if (pair.second->iID == targetID) {
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plr = pair.second;
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break;
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}
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}
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@ -765,8 +769,8 @@ bool doMove(CNSocket *sock, sSkillResult_Move *respdata, int i, int32_t targetID
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Player *plr = nullptr;
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for (auto& pair : PlayerManager::players) {
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if (pair.second.plr->iID == targetID) {
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plr = pair.second.plr;
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if (pair.second->iID == targetID) {
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plr = pair.second;
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break;
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}
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}
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@ -68,4 +68,5 @@ namespace NanoManager {
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int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
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int nanoStyle(int nanoID);
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int* findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
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bool getNanoBoost(Player* plr);
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}
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@ -73,8 +73,6 @@ struct Player {
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int32_t groupIDs[4];
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int32_t iGroupConditionBitFlag;
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int32_t iEggConditionBitFlag;
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bool notify;
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bool buddiesSynced;
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