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Buddy rework, adjustments, and fixes
I cleaned up the code a bit (I'll clean it up more as I make more progress) and fixed a bug with buddy slots. Now buddies aren't overwritten! A few reworks and adjustments I reworked the buddyIDs array to store only player UIDs instead of IDs. I also reworked buddy deleting so that it deletes buddies from the array. Code cleanup Cleaned up some of the code. I mainly just removed useless helper methods.
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@@ -99,7 +99,7 @@ int main() {
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NanoManager::init();
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NPCManager::init();
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TransportManager::init();
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// BuddyManager::init(); // stubbed until we have database integration + lots of bug fixes
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BuddyManager::init(); // stubbed until we have database integration + lots of bug fixes
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GroupManager::init();
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Database::open();
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