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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
commit
260331715f
@ -126,7 +126,7 @@ void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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if (itemreq->eIL == 2) {
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// Quest item, not a real item, handle this later, stubbed for now
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// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
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} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 8) {
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} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
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INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
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@ -113,6 +113,7 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
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PlayerView& plrv = PlayerManager::players[sock];
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// sanity check
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if (Warps.find(warpNpc->iWarpID) == Warps.end())
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@ -124,6 +125,10 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
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resp.iY = Warps[warpNpc->iWarpID].y;
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resp.iZ = Warps[warpNpc->iWarpID].z;
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// force player & NPC reload
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plrv.viewable.clear();
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plrv.viewableNPCs.clear();
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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@ -20,16 +20,20 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_NANO_EQUIP_SUCC, resp);
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Player *plr = PlayerManager::getPlayer(sock);
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if (nano->iNanoSlotNum > 2)
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// sanity check
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if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
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return;
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resp.iNanoID = nano->iNanoID;
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resp.iNanoSlotNum = nano->iNanoSlotNum;
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// Update player
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plr->equippedNanos[nano->iNanoSlotNum] = nano->iNanoID;
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// unsummon nano if replaced
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if (plr->activeNano == plr->equippedNanos[nano->iNanoSlotNum])
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summonNano(sock, -1);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
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}
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@ -41,11 +45,16 @@ void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_NANO_UNEQUIP_SUCC, resp);
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Player *plr = PlayerManager::getPlayer(sock);
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if (nano->iNanoSlotNum > 2)
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// sanity check
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if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
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return;
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resp.iNanoSlotNum = nano->iNanoSlotNum;
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// unsummon nano if removed
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if (plr->equippedNanos[nano->iNanoSlotNum] == plr->activeNano)
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summonNano(sock, -1);
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// update player
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plr->equippedNanos[nano->iNanoSlotNum] = 0;
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@ -75,33 +84,9 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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summonNano(sock, pkt->iNanoSlotNum);
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// Send to client
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INITSTRUCT(sP_FE2CL_REP_NANO_ACTIVE_SUCC, resp);
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resp.iActiveNanoSlotNum = pkt->iNanoSlotNum;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
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if (pkt->iNanoSlotNum > 2)
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return;
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int nanoId = plr->equippedNanos[pkt->iNanoSlotNum];
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if (nanoId > 36)
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return; // sanity check
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sNano nano = plr->Nanos[nanoId];
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// Send to other players
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
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pkt1.iPC_ID = plr->iID;
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pkt1.Nano = nano;
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for (CNSocket* s : PlayerManager::players[sock].viewable)
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s->sendPacket((void*)&pkt1, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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// update player
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plr->activeNano = nanoId;
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DEBUGLOG(
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std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano slot: " << pkt->iNanoSlotNum << std::endl;
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)
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@ -158,6 +143,37 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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plr->Nanos[nanoId] = resp.Nano;
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}
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void NanoManager::summonNano(CNSocket *sock, int slot) {
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INITSTRUCT(sP_FE2CL_REP_NANO_ACTIVE_SUCC, resp);
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resp.iActiveNanoSlotNum = slot;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
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Player *plr = PlayerManager::getPlayer(sock);
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std::cout << "summon nano\n";
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if (slot > 2 || slot < 0)
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return; //sanity check
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int nanoId = plr->equippedNanos[slot];
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if (nanoId > 36 || nanoId < 0)
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return; // sanity check
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sNano nano = plr->Nanos[nanoId];
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// Send to other players
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
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pkt1.iPC_ID = plr->iID;
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pkt1.Nano = nano;
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for (CNSocket* s : PlayerManager::players[sock].viewable)
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s->sendPacket((void*)&pkt1, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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// update player
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plr->activeNano = nanoId;
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}
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void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId) {
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if (nanoId > 36)
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return;
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@ -13,6 +13,7 @@ namespace NanoManager {
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// Helper methods
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
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void summonNano(CNSocket* sock, int slot);
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void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
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void resetNanoSkill(CNSocket* sock, int16_t nanoId);
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}
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@ -1,9 +1,8 @@
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#pragma once
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#include <string>
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#include <cstring>
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#ifndef _PLR_HPP
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#define _PLR_HPP
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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@ -27,5 +26,3 @@ struct Player {
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sItemBase Inven[AINVEN_COUNT];
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bool IsGM;
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};
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#endif
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@ -256,6 +256,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_LOADING_COMPLETE* complete = (sP_CL2FE_REQ_PC_LOADING_COMPLETE*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, response);
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Player *plr = getPlayer(sock);
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DEBUGLOG(
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std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
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@ -264,6 +265,9 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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response.iPC_ID = complete->iPC_ID;
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// reload players & NPCs
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updatePlayerPosition(sock, plr->x, plr->y, plr->z);
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
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}
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