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[WIP] Initial merge of ability namespaces & features
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@@ -86,12 +86,12 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
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int16_t skillID = plr->Nanos[plr->activeNano].iSkillID;
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// passive nano unbuffing
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if (SkillTable[skillID].drainType == 2) {
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std::vector<int> targetData = findTargets(plr, skillID);
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if (Abilities::SkillTable[skillID].drainType == 2) {
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std::vector<int> targetData = Abilities::findTargets(plr, skillID);
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for (auto& pwr : NanoPowers)
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if (pwr.skillType == SkillTable[skillID].skillType)
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nanoUnbuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(SkillTable[skillID].targetType == 3));
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for (auto& pwr : Abilities::Powers)
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if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
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Abilities::removeBuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(Abilities::SkillTable[skillID].targetType == 3));
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}
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if (nanoID >= NANO_COUNT || nanoID < 0)
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@@ -101,19 +101,19 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
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skillID = plr->Nanos[nanoID].iSkillID;
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// passive nano buffing
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if (SkillTable[skillID].drainType == 2) {
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std::vector<int> targetData = findTargets(plr, skillID);
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if (Abilities::SkillTable[skillID].drainType == 2) {
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std::vector<int> targetData = Abilities::findTargets(plr, skillID);
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int boost = 0;
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if (getNanoBoost(plr))
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boost = 1;
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for (auto& pwr : NanoPowers) {
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if (pwr.skillType == SkillTable[skillID].skillType) {
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for (auto& pwr : Abilities::Powers) {
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if (pwr.skillType == Abilities::SkillTable[skillID].skillType) {
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resp.eCSTB___Add = 1; // the part that makes nano go ZOOMAZOOM
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plr->nanoDrainRate = SkillTable[skillID].batteryUse[boost*3];
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plr->nanoDrainRate = Abilities::SkillTable[skillID].batteryUse[boost*3];
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pwr.handle(sock, targetData, nanoID, skillID, 0, SkillTable[skillID].powerIntensity[boost]);
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pwr.handle(sock, targetData, nanoID, skillID, 0, Abilities::SkillTable[skillID].powerIntensity[boost]);
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}
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}
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}
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@@ -296,19 +296,19 @@ static void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
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std::cout << PlayerManager::getPlayerName(plr) << " requested to summon nano skill " << std::endl;
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)
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std::vector<int> targetData = findTargets(plr, skillID, data);
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std::vector<int> targetData = Abilities::findTargets(plr, skillID, data);
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int boost = 0;
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if (getNanoBoost(plr))
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boost = 1;
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plr->Nanos[plr->activeNano].iStamina -= SkillTable[skillID].batteryUse[boost*3];
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plr->Nanos[plr->activeNano].iStamina -= Abilities::SkillTable[skillID].batteryUse[boost*3];
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if (plr->Nanos[plr->activeNano].iStamina < 0)
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plr->Nanos[plr->activeNano].iStamina = 0;
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for (auto& pwr : NanoPowers)
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if (pwr.skillType == SkillTable[skillID].skillType)
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pwr.handle(sock, targetData, nanoID, skillID, SkillTable[skillID].durationTime[boost], SkillTable[skillID].powerIntensity[boost]);
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for (auto& pwr : Abilities::Powers)
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if (pwr.skillType == Abilities::SkillTable[skillID].skillType)
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pwr.handle(sock, targetData, nanoID, skillID, Abilities::SkillTable[skillID].durationTime[boost], Abilities::SkillTable[skillID].powerIntensity[boost]);
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if (plr->Nanos[plr->activeNano].iStamina < 0)
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summonNano(sock, -1);
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