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https://github.com/OpenFusionProject/OpenFusion.git
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[WIP] Initial merge of ability namespaces & features
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@@ -5,13 +5,13 @@
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typedef void (*PowerHandler)(CNSocket*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
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struct NanoPower {
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struct Power {
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int16_t skillType;
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int32_t bitFlag;
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int16_t timeBuffID;
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PowerHandler handler;
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NanoPower(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
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Power(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
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void handle(CNSocket *sock, std::vector<int> targetData, int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount) {
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if (handler == nullptr)
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@@ -21,24 +21,6 @@ struct NanoPower {
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}
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};
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typedef void (*MobPowerHandler)(Mob*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
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struct MobPower {
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int16_t skillType;
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int32_t bitFlag;
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int16_t timeBuffID;
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MobPowerHandler handler;
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MobPower(int16_t s, int32_t b, int16_t t, MobPowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
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void handle(Mob *mob, std::vector<int> targetData, int16_t skillID, int16_t duration, int16_t amount) {
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if (handler == nullptr)
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return;
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handler(mob, targetData, skillID, duration, amount, skillType, bitFlag, timeBuffID);
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}
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};
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struct SkillData {
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int skillType;
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int targetType;
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@@ -49,16 +31,12 @@ struct SkillData {
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int powerIntensity[4];
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};
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namespace Nanos {
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extern std::vector<NanoPower> NanoPowers;
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namespace Abilities {
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extern std::vector<Power> Powers;
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extern std::map<int32_t, SkillData> SkillTable;
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void nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
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void removeBuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
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int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
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std::vector<int> findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
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}
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namespace Combat {
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extern std::vector<MobPower> MobPowers;
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}
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