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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 05:20:05 +00:00
added heartbeat support
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parent
b2325eb308
commit
24d30a05bf
2
Makefile
2
Makefile
@ -5,7 +5,7 @@ CC = clang++ # using GNU C++ compiler
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WIN_CC = x86_64-w64-mingw32-g++ # using GNU C++ compiler
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# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
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COMPILER_FLAGS = -std=c++17 -o3 -static #-g3 -fsanitize=address
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COMPILER_FLAGS = -std=c++17 -o3 -g3 -fsanitize=address
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WIN_COMPILER_FLAGS = -std=c++17 -o3 -static #-g3 -fsanitize=address
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#LINKER_FLAGS specifies the libraries we're linking against (NONE, this is a single header library.)
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@ -1,4 +1,5 @@
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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// ========================================================[[ CNSocketEncryption ]]========================================================
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@ -228,8 +229,12 @@ void CNServer::init() {
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}
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}
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CNServer::CNServer() {};
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CNServer::CNServer(uint16_t p): port(p) {}
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CNServer::CNServer() {
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lastTimer = getTime();
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};
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CNServer::CNServer(uint16_t p): port(p) {
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lastTimer = getTime();
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}
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void CNServer::start() {
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std::cout << "Starting server at *:" << port << std::endl;
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@ -274,6 +279,11 @@ void CNServer::start() {
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}
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}
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if (getTime() - lastTimer > 2000) { // every 2 seconds call the onTimer method
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onTimer();
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lastTimer = getTime();
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}
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#ifdef _WIN32
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Sleep(0);
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#else
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@ -302,4 +312,5 @@ void CNServer::kill() {
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connections.clear();
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}
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void CNServer::killConnection(CNSocket* cns) {} // stubbed lol
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void CNServer::killConnection(CNSocket* cns) {} // stubbed lol
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void CNServer::onTimer() {} // stubbed lol
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@ -124,6 +124,7 @@ public:
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class CNServer {
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protected:
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std::list<CNSocket*> connections;
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std::mutex activeCrit;
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SOCKET sock;
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uint16_t port;
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@ -132,7 +133,7 @@ protected:
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void init();
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bool active = true;
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std::mutex activeCrit;
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long int lastTimer;
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public:
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PacketHandler pHandler;
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@ -143,6 +144,7 @@ public:
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void start();
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void kill();
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virtual void killConnection(CNSocket* cns);
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virtual void onTimer(); // called every 2 seconds
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};
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#endif
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@ -29,4 +29,21 @@ void CNShardServer::killConnection(CNSocket* cns) {
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PlayerManager::removePlayer(cns);
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CNSharedData::erasePlayer(cachedPlr.SerialKey);
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}
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void CNShardServer::onTimer() {
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long int currTime = getTime();
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auto cachedPlayers = PlayerManager::players;
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for (auto pair : cachedPlayers) {
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if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > 4000) { // if the client hadn't responded in 4 seconds, its a dead connection so throw it out
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pair.first->kill();
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continue;
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}
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// passed the heartbeat, send another
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sP_FE2CL_REQ_LIVE_CHECK* data = (sP_FE2CL_REQ_LIVE_CHECK*)xmalloc(sizeof(sP_FE2CL_REQ_LIVE_CHECK));
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pair.first->sendPacket(new CNPacketData((void*)data, P_FE2CL_REQ_LIVE_CHECK, sizeof(sP_FE2CL_REQ_LIVE_CHECK), pair.first->getFEKey()));
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}
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}
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@ -9,6 +9,7 @@ enum SHARDPACKETID {
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// client 2 shard
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P_CL2FE_REQ_PC_ENTER = 318767105,
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P_CL2FE_REQ_PC_LOADING_COMPLETE = 318767245,
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P_CL2FE_REP_LIVE_CHECK = 318767221,
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P_CL2FE_REQ_PC_MOVE = 318767107,
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P_CL2FE_REQ_PC_STOP = 318767108,
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P_CL2FE_REQ_PC_JUMP = 318767109,
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@ -21,6 +22,7 @@ enum SHARDPACKETID {
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// shard 2 client
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P_FE2CL_REP_PC_ENTER_SUCC = 822083586,
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P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC = 822083833,
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P_FE2CL_REQ_LIVE_CHECK = 822083792,
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P_FE2CL_PC_NEW = 822083587,
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P_FE2CL_PC_MOVE = 822083592,
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P_FE2CL_PC_STOP = 822083593,
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@ -44,6 +46,7 @@ public:
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CNShardServer(uint16_t p);
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void killConnection(CNSocket* cns);
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void onTimer();
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};
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#endif
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@ -336,11 +336,14 @@ struct sP_CL2FE_REQ_PC_ENTER {
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int64_t iEnterSerialKey;
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};
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struct sP_CL2FE_REQ_PC_LOADING_COMPLETE {
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int32_t iPC_ID;
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};
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struct sP_CL2FE_REP_LIVE_CHECK {
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int32_t iTempValue;
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};
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struct sP_CL2FE_REQ_PC_MOVE {
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uint64_t iCliTime;
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int32_t iX;
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@ -429,6 +432,10 @@ struct sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC {
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int32_t iPC_ID;
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};
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struct sP_FE2CL_REQ_LIVE_CHECK {
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int32_t iTempValue;
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};
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// literally just a wrapper for a sPCAppearanceData struct :/
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struct sP_FE2CL_PC_NEW {
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sPCAppearanceData PCAppearanceData;
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@ -21,12 +21,14 @@ void PlayerManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, PlayerManager::movePlatformPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, PlayerManager::gotoPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer);
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}
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void PlayerManager::addPlayer(CNSocket* key, Player plr) {
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players[key] = PlayerView();
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players[key].viewable = std::list<CNSocket*>();
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players[key].plr = plr;
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players[key].lastHeartbeat = 0;
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
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std::cout << players.size() << " players" << std::endl;
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@ -384,4 +386,8 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
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response->iSetValueType = setData->iSetValueType;
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sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_GM_REP_PC_SET_VALUE, sizeof(sP_FE2CL_GM_REP_PC_SET_VALUE), sock->getFEKey()));
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}
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void PlayerManager::heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
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players[sock].lastHeartbeat = getTime();
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}
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@ -12,6 +12,7 @@
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struct PlayerView {
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std::list<CNSocket*> viewable;
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Player plr;
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int long lastHeartbeat;
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};
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@ -33,7 +34,7 @@ namespace PlayerManager {
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void movePlatformPlayer(CNSocket* sock, CNPacketData* data);
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void gotoPlayer(CNSocket* sock, CNPacketData* data);
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void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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}
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#endif
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@ -30,8 +30,8 @@ int main() {
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ChatManager::init();
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std::cout << "[INFO] Starting Server Threads..." << std::endl;
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CNShardServer loginServer(settings::LOGINPORT);
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CNLoginServer shardServer(settings::SHARDPORT);
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CNLoginServer loginServer(settings::LOGINPORT);
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CNShardServer shardServer(settings::SHARDPORT);
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std::thread shardThread(startShard, (CNShardServer*)&shardServer);
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@ -8,7 +8,7 @@ bool settings::LOGINRANDCHARACTERS = false;
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int settings::SHARDPORT = 8002;
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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int settings::VIEWDISTANCE = 25000;
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int settings::VIEWDISTANCE = 20000;
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// default spawn point is city hall
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int settings::SPAWN_X = 179213;
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