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removed ChunkManager::removeNPC()
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@ -20,7 +20,6 @@ namespace ChunkManager {
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extern std::map<std::pair<int, int>, Chunk*> chunks;
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void addNPC(int posX, int posY, int32_t id);
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void removeNPC(int posX, int posY, int32_t id);
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void addPlayer(int posX, int posY, CNSocket* sock);
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std::pair<int, int> grabChunk(int posX, int posY);
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std::vector<Chunk*> grabChunks(int chunkX, int chunkY);
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