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Fix comment
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@ -299,9 +299,9 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
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sock->setFEKey(lm->FEKey);
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sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
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// Academy builds receive nanos in a separate packet. These need to be sent
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// before P_FE2CL_REP_PC_ENTER_SUCC as well as after
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// due to a race condition in the client :(
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// Academy builds receive nanos in a separate packet. An initial one with the size of the
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// nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
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// and then proper packets with the nanos included must be sent after, while the game is loading.
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sendNanoBook(sock, plr, true);
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sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
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