Fix comment

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gsemaj 2024-06-26 15:18:49 -07:00
parent f436108d24
commit 225515ec21
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@ -299,9 +299,9 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
sock->setFEKey(lm->FEKey); sock->setFEKey(lm->FEKey);
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
// Academy builds receive nanos in a separate packet. These need to be sent // Academy builds receive nanos in a separate packet. An initial one with the size of the
// before P_FE2CL_REP_PC_ENTER_SUCC as well as after // nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
// due to a race condition in the client :( // and then proper packets with the nanos included must be sent after, while the game is loading.
sendNanoBook(sock, plr, true); sendNanoBook(sock, plr, true);
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC); sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);