[WIP] Convert most of Chunking to Entity-based system

Player and all NPCs now have a common superclass, with virtual functions
so smooth over shared behavior. EntityRef is a simple class that points
to an arbitrary Entity.

This commit is not yet functional.
This commit is contained in:
2021-03-21 02:42:45 +01:00
parent 49f1cb0f00
commit 224ffe05e7
13 changed files with 394 additions and 365 deletions

View File

@@ -1,19 +1,7 @@
#pragma once
#include "core/Core.hpp"
#include "NPC.hpp"
struct Egg : public BaseNPC {
bool summoned;
bool dead = false;
time_t deadUntil;
Egg(int x, int y, int z, uint64_t iID, int type, int32_t id, bool summon)
: BaseNPC(x, y, z, 0, iID, type, id) {
summoned = summon;
npcClass = NPCClass::NPC_EGG;
}
};
#include "Entities.hpp"
struct EggType {
int dropCrateId;