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Shard crash fixes
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@@ -110,7 +110,7 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
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}
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static void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
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if (skill->iNanoID >= NANO_COUNT)
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if (skill == nullptr || skill->iNanoID >= NANO_COUNT || skill->iNanoID < 0)
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return;
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Player *plr = PlayerManager::getPlayer(sock);
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