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Shard crash fixes
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@@ -16,8 +16,9 @@ EntityRef::EntityRef(CNSocket *s) {
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EntityRef::EntityRef(int32_t i) {
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id = i;
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assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
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kind = NPCManager::NPCs[id]->kind;
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kind = EntityKind::INVALID;
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if (NPCManager::NPCs.find(id) != NPCManager::NPCs.end())
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kind = NPCManager::NPCs[id]->kind;
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}
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bool EntityRef::isValid() const {
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