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Fixed RunningNPCRotations being forgotten across server invocations.
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@ -375,6 +375,8 @@ void TableData::loadGruntwork(int32_t *nextId) {
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continue; // NPC not found
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continue; // NPC not found
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BaseNPC* npc = NPCManager::NPCs[npcID];
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BaseNPC* npc = NPCManager::NPCs[npcID];
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npc->appearanceData.iAngle = angle;
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npc->appearanceData.iAngle = angle;
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RunningNPCRotations[npcID] = angle;
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}
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}
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// mobs
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// mobs
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