deleteing player deletes inventory and nanos, minor tweaks to settings

This commit is contained in:
kamilprzyb
2020-09-08 22:41:02 +02:00
committed by dongresource
parent 2fd7a8c6fc
commit 1d9a7139a8
3 changed files with 20 additions and 26 deletions

View File

@@ -6,7 +6,6 @@
int settings::VERBOSITY = 1;
int settings::LOGINPORT = 8001;
bool settings::LOGINRANDCHARACTERS = false;
bool settings::APPROVEALLNAMES = true;
int settings::SHARDPORT = 8002;
@@ -14,11 +13,11 @@ std::string settings::SHARDSERVERIP = "127.0.0.1";
int settings::PLAYERDISTANCE = 20000;
int settings::NPCDISTANCE = 16000;
// default spawn point is city hall
int settings::SPAWN_X = 179213;
int settings::SPAWN_Y = 268451;
int settings::SPAWN_Z = -4210;
std::string settings::GMPASS = "pass";
// default spawn point is Sector V (future)
int settings::SPAWN_X = 632032;
int settings::SPAWN_Y = 187177;
int settings::SPAWN_Z = -5500;
int settings::SPAWN_ANGLE = 130;
std::string settings::NPCJSON = "data/NPCs.json";
std::string settings::XDTJSON = "data/xdt.json";
std::string settings::MOBJSON = "data/mobs.json";
@@ -40,7 +39,6 @@ void settings::init() {
APPROVEALLNAMES = reader.GetBoolean("", "acceptallcustomnames", APPROVEALLNAMES);
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
LOGINRANDCHARACTERS = reader.GetBoolean("login", "randomcharacters", LOGINRANDCHARACTERS);
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
@@ -48,7 +46,7 @@ void settings::init() {
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
GMPASS = reader.Get("login", "pass", GMPASS);
SPAWN_ANGLE = reader.GetInteger("shard", "spawnangle", SPAWN_ANGLE);
NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
XDTJSON = reader.Get("shard", "xdtdata", XDTJSON);
MOBJSON = reader.Get("shard", "mobdata", MOBJSON);