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Npc Warp implementation (#29)
* Update CNShardServer.hpp * Update ChatManager.cpp * Update ChatManager.hpp * Update NPCManager.cpp * Update NPCManager.hpp * Add files via upload * Update NPCManager.cpp * Update NPCManager.cpp * Update ChatManager.cpp * Update ChatManager.cpp * Update NPCManager.cpp * Update NPCManager.cpp Co-authored-by: CPunch <sethtstubbs@gmail.com>
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@ -27,7 +27,6 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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}
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}
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void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
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return; // malformed packet
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@ -37,7 +36,7 @@ void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, resp);
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memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp.iPC_ID = plr.plr.iID;
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resp.iPC_ID = PlayerManager::players[sock].plr.iID;
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resp.iEmoteCode = chat->iEmoteCode;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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@ -30,6 +30,7 @@ void NPCManager::init() {
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPC.json file! Reason:" << std::endl << err.what() << std::endl;
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}
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpManager);
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}
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#undef CHECKNPC
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@ -82,3 +83,25 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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}
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void NPCManager::npcWarpManager(CNSocket* sock, CNPacketData* data)
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{
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std::ifstream warp_file("warps.json", std::ifstream::binary);
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nlohmann::json warp;
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warp_file >> warp;
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if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
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return; // malformed packet
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sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
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//Send to Client
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
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resp.iX = warp[std::to_string(warpNpc->iWarpID)]["m_iToX"];
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resp.iY = warp[std::to_string(warpNpc->iWarpID)]["m_iToY"];
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resp.iZ = warp[std::to_string(warpNpc->iWarpID)]["m_iToZ"];
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//Add Instance Stuff Later
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std::cerr << "OpenFusion: Warp using " << "Warp ID" <<warpNpc->iWarpID << "Warp to Z:"<< warp[std::to_string(warpNpc->iWarpID)]["m_iToZ"] << std::endl;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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@ -12,6 +12,8 @@ namespace NPCManager {
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void init();
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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void npcWarpManager(CNSocket* sock, CNPacketData* data);
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}
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#endif
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1
warps.JSON
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1
warps.JSON
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