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https://github.com/OpenFusionProject/OpenFusion.git
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Add NPC rotation command /npcr
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parent
5009fe1994
commit
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@ -160,7 +160,7 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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return;
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return;
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}
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}
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// mss <route> reload
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// mss <route> test
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if (args[2] == "test") {
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if (args[2] == "test") {
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if (route->empty()) {
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if (route->empty()) {
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ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
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ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
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@ -175,7 +175,7 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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// for compatibility: mss <route> export
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// for compatibility: mss <route> export
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if (args[2] == "export") {
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if (args[2] == "export") {
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ChatManager::sendServerMessage(sock, "[MSS] export on " + std::to_string(routeNum));
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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TableData::flush();
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TableData::flush();
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return;
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return;
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}
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}
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@ -185,6 +185,44 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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}
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}
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void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "[NPCR] Too few arguments");
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ChatManager::sendServerMessage(sock, "[NPCR] Usage: /npcr <NPC ID>");
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return;
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}
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// Validate NPC ID number
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char* npcIDC;
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int npcID = std::strtol(args[1].c_str(), &npcIDC, 10);
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if (*npcIDC) {
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// not an integer
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ChatManager::sendServerMessage(sock, "[NPCR] Invalid NPC ID '" + args[1] + "'");
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return;
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}
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// Ensure NPC exists
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if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end()) {
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// doesn't exist
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ChatManager::sendServerMessage(sock, "[NPCR] Can't find NPC with ID " + args[1]);
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return;
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}
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Player* plr = PlayerManager::getPlayer(sock);
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BaseNPC* npc = NPCManager::NPCs[npcID];
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int angle = plr->angle + 180;
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// normalize angle
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while (angle >= 360)
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angle -= 360;
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while (angle < 0)
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angle += 360;
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NPCManager::updateNPCPosition(npcID, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ, angle);
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TableData::RunningNPCRotations[npcID] = angle;
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PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z);
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ChatManager::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC " + args[1]);
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}
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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TableData::flush();
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TableData::flush();
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@ -199,6 +237,7 @@ void ChatManager::init() {
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registerCommand("access", 100, accessCommand);
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registerCommand("access", 100, accessCommand);
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// TODO: add help command
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// TODO: add help command
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registerCommand("mss", 30, mssCommand);
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registerCommand("mss", 30, mssCommand);
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registerCommand("npcr", 30, npcRotateCommand);
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registerCommand("flush", 30, flushCommand);
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registerCommand("flush", 30, flushCommand);
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registerCommand("level", 50, levelCommand);
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registerCommand("level", 50, levelCommand);
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registerCommand("population", 100, populationCommand);
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registerCommand("population", 100, populationCommand);
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