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https://github.com/OpenFusionProject/OpenFusion.git
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Test: Add nano power feature
Nano powers are set to the first power in its selection by default.
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@@ -4,20 +4,110 @@
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#include "PlayerManager.hpp"
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void NanoManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_EQUIP, nanoEquipHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
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}
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void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_NANO_EQUIP* nano = (sP_CL2FE_REQ_NANO_EQUIP*)data->buf;
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sP_FE2CL_REP_NANO_EQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_EQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
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resp->iNanoID = nano->iNanoID;
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resp->iNanoSlotNum = nano->iNanoSlotNum;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC), sock->getFEKey()));
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
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}
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void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
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return; // malformed packet
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_ACTIVE* nano = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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sP_CL2FE_REQ_NANO_ACTIVE* nano = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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// Send to client
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sP_FE2CL_REP_NANO_ACTIVE_SUCC* resp = (sP_FE2CL_REP_NANO_ACTIVE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
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resp->iActiveNanoSlotNum = nano->iNanoSlotNum;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC), sock->getFEKey()));
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// Send to client
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sP_FE2CL_REP_NANO_ACTIVE_SUCC* resp = (sP_FE2CL_REP_NANO_ACTIVE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
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resp->iActiveNanoSlotNum = nano->iNanoSlotNum;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC), sock->getFEKey()));
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std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano slot: " << nano->iNanoSlotNum << std::endl;
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std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano slot: " << nano->iNanoSlotNum << std::endl;
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}
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void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_SKILL_USE* skill = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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// Send to client
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sP_FE2CL_NANO_SKILL_USE_SUCC* resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)xmalloc(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
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resp->iArg1 = skill->iArg1;
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resp->iArg2 = skill->iArg2;
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resp->iArg3 = skill->iArg3;
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resp->iBulletID = skill->iBulletID;
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resp->iTargetCnt = skill->iTargetCnt;
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resp->iPC_ID = plr.plr.iID;
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resp->iNanoStamina = 150; // Hardcoded for now
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_NANO_SKILL_USE_SUCC, sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), sock->getFEKey()));
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std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano skill " << std::endl;
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}
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void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_TUNE* skill = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
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setNanoSkill(sock, skill->iNanoID, skill->iTuneID);
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}
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void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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Player plr = PlayerManager::getPlayer(sock);
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// Send to client
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sP_FE2CL_REP_PC_NANO_CREATE_SUCC* resp = new sP_FE2CL_REP_PC_NANO_CREATE_SUCC();
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resp->Nano.iID = nanoId;
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resp->Nano.iStamina = 150;
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resp->iQuestItemSlotNum = slot;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_NANO_CREATE_SUCC, sizeof(sP_FE2CL_REP_PC_NANO_CREATE_SUCC), sock->getFEKey()));
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// Update player
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plr.Nanos[nanoId] = resp->Nano;
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PlayerManager::updatePlayer(sock, plr);
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}
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void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId) {
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Player plr = PlayerManager::getPlayer(sock);
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sNano nano = plr.Nanos[nanoId];
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nano.iSkillID = skillId;
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plr.Nanos[nanoId] = nano;
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// Send to client
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sP_FE2CL_REP_NANO_TUNE_SUCC* resp = (sP_FE2CL_REP_NANO_TUNE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_TUNE_SUCC));
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resp->iNanoID = nanoId;
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resp->iSkillID = skillId;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_TUNE_SUCC, sizeof(sP_FE2CL_REP_NANO_TUNE_SUCC), sock->getFEKey()));
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " set skill id " << skillId << " for nano: " << nanoId << std::endl;
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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}
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void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
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Player plr = PlayerManager::getPlayer(sock);
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sNano nano = plr.Nanos[nanoId];
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nano.iSkillID = 0;
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plr.Nanos[nanoId] = nano;
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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}
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@@ -559,3 +559,13 @@ void PlayerManager::exitGame(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC), sock->getFEKey()));
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}
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void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
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PlayerView plrv = players[key];
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plrv.plr = plr;
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players[key] = plrv;
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}
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void PlayerManager::onPlayerSpawn(CNSocket* sock, CNPacketData* data) {
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}
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