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Client synchronization improvements (#283)
* Client synchronization improvements * Remove bad comment * Remove guard on PC_TICK * Fix delayed loading of nano skill icons We actually don't need to wait for post-load to do the second nano book send. That adds unnecessary delay. Moving it to right after `P_FE2CL_REP_PC_ENTER_SUCC` does the trick and gives the client plenty of time to fetch the icons before loading in-game. * Don't send unnecessary nano book subsets pre-enter * Fix comment
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@@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
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bool notify = false;
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bool hidden = false;
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bool unwarpable = false;
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bool initialLoadDone = false;
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bool buddiesSynced = false;
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int64_t buddyIDs[50] = {};
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bool isBuddyBlocked[50] = {};
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