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https://github.com/OpenFusionProject/OpenFusion.git
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Add overload to remove specific class of buff
I initially added this because, despite the higher tickrate for composite condition calculations thanks to the last commit, there is still a slight status icon delay when rapidly switching nanos. I attempted to use this to make that problem go away and for whatever reason it wasn't effective, but I figure it would be useful to have anyway so I'm keeping it.
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@ -34,6 +34,18 @@ void Buff::clear() {
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}
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}
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void Buff::clear(BuffClass buffClass) {
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auto it = stacks.begin();
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while(it != stacks.end()) {
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BuffStack& stack = *it;
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if(stack.buffStackClass == buffClass) {
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BuffStack deadStack = stack;
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it = stacks.erase(it);
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if(onUpdate) onUpdate(self, this, ETBU_DEL, &deadStack);
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} else it++;
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}
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}
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void Buff::addStack(BuffStack* stack) {
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stacks.push_back(*stack);
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if(onUpdate) onUpdate(self, this, ETBU_ADD, &stacks.back());
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@ -54,6 +54,7 @@ public:
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void tick(time_t);
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void combatTick(time_t);
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void clear();
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void clear(BuffClass buffClass);
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void addStack(BuffStack* stack);
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/*
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@ -48,6 +48,16 @@ void Player::removeBuff(int buffId) {
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}
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}
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void Player::removeBuff(int buffId, int buffClass) {
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if(hasBuff(buffId)) {
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buffs[buffId]->clear((BuffClass)buffClass);
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if(buffs[buffId]->isStale()) {
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delete buffs[buffId];
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buffs.erase(buffId);
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}
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}
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}
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bool Player::hasBuff(int buffId) {
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auto buff = buffs.find(buffId);
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return buff != buffs.end() && !buff->second->isStale();
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@ -161,6 +171,8 @@ Buff* CombatNPC::getBuff(int buffId) { /* stubbed */
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void CombatNPC::removeBuff(int buffId) { /* stubbed */ }
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void CombatNPC::removeBuff(int buffId, int buffClass) { /* stubbed */ }
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bool CombatNPC::hasBuff(int buffId) { /* stubbed */
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return false;
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}
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@ -50,6 +50,7 @@ public:
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virtual bool addBuff(int, BuffCallback<int, BuffStack*>, BuffCallback<time_t>, BuffStack*) = 0;
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virtual Buff* getBuff(int) = 0;
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virtual void removeBuff(int) = 0;
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virtual void removeBuff(int, int) = 0;
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virtual bool hasBuff(int) = 0;
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virtual int getCompositeCondition() = 0;
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virtual int takeDamage(EntityRef, int) = 0;
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@ -124,6 +125,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
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virtual Buff* getBuff(int buffId) override;
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virtual void removeBuff(int buffId) override;
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virtual void removeBuff(int buffId, int buffClass) override;
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virtual bool hasBuff(int buffId) override;
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virtual int getCompositeCondition() override;
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virtual int takeDamage(EntityRef src, int amt) override;
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@ -90,6 +90,7 @@ struct Player : public Entity, public ICombatant {
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virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
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virtual Buff* getBuff(int buffId) override;
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virtual void removeBuff(int buffId) override;
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virtual void removeBuff(int buffId, int buffClass) override;
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virtual bool hasBuff(int buffId) override;
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virtual int getCompositeCondition() override;
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virtual int takeDamage(EntityRef src, int amt) override;
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