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Add overload to remove specific class of buff
I initially added this because, despite the higher tickrate for composite condition calculations thanks to the last commit, there is still a slight status icon delay when rapidly switching nanos. I attempted to use this to make that problem go away and for whatever reason it wasn't effective, but I figure it would be useful to have anyway so I'm keeping it.
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@@ -54,6 +54,7 @@ public:
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void tick(time_t);
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void combatTick(time_t);
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void clear();
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void clear(BuffClass buffClass);
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void addStack(BuffStack* stack);
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/*
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