mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
added simple timer system to CNShardServer
This commit is contained in:
parent
afbf309c7e
commit
16bca39dae
@ -268,12 +268,8 @@ void CNServer::init() {
|
||||
}
|
||||
}
|
||||
|
||||
CNServer::CNServer() {
|
||||
lastTimer = getTime();
|
||||
};
|
||||
CNServer::CNServer(uint16_t p): port(p) {
|
||||
lastTimer = getTime();
|
||||
}
|
||||
CNServer::CNServer() {};
|
||||
CNServer::CNServer(uint16_t p): port(p) {}
|
||||
|
||||
void CNServer::start() {
|
||||
std::cout << "Starting server at *:" << port << std::endl;
|
||||
@ -326,10 +322,7 @@ void CNServer::start() {
|
||||
}
|
||||
}
|
||||
|
||||
if (getTime() - lastTimer > 2000) { // every 2 seconds call the onTimer method
|
||||
onTimer();
|
||||
lastTimer = getTime();
|
||||
}
|
||||
onStep();
|
||||
|
||||
#ifdef _WIN32
|
||||
Sleep(0);
|
||||
@ -383,4 +376,4 @@ void CNServer::printPacket(CNPacketData *data, int type) {
|
||||
|
||||
void CNServer::newConnection(CNSocket* cns) {} // stubbed
|
||||
void CNServer::killConnection(CNSocket* cns) {} // stubbed
|
||||
void CNServer::onTimer() {} // stubbed
|
||||
void CNServer::onStep() {} // stubbed
|
||||
|
@ -132,6 +132,20 @@ public:
|
||||
bool isAlive();
|
||||
};
|
||||
|
||||
class CNServer;
|
||||
typedef void (*TimerHandler)(CNServer* serv, uint64_t time);
|
||||
|
||||
// timer struct
|
||||
struct TimerEvent {
|
||||
TimerHandler handlr;
|
||||
uint64_t delta; // time to be added to the current time on reset
|
||||
uint64_t scheduledEvent; // time to call handlr()
|
||||
|
||||
TimerEvent(TimerHandler h, uint64_t d): handlr(h), delta(d) {
|
||||
scheduledEvent = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// in charge of accepting new connections and making sure each connection is kept alive
|
||||
class CNServer {
|
||||
protected:
|
||||
@ -145,7 +159,6 @@ protected:
|
||||
void init();
|
||||
|
||||
bool active = true;
|
||||
uint64_t lastTimer;
|
||||
|
||||
public:
|
||||
PacketHandler pHandler;
|
||||
@ -158,5 +171,5 @@ public:
|
||||
static void printPacket(CNPacketData *data, int type);
|
||||
virtual void newConnection(CNSocket* cns);
|
||||
virtual void killConnection(CNSocket* cns);
|
||||
virtual void onTimer(); // called every 2 seconds
|
||||
virtual void onStep(); // called every 2 seconds
|
||||
};
|
||||
|
@ -10,10 +10,12 @@
|
||||
#include <cstdlib>
|
||||
|
||||
std::map<uint32_t, PacketHandler> CNShardServer::ShardPackets;
|
||||
std::list<TimerEvent> CNShardServer::Timers;
|
||||
|
||||
CNShardServer::CNShardServer(uint16_t p) {
|
||||
port = p;
|
||||
pHandler = &CNShardServer::handlePacket;
|
||||
REGISTER_SHARD_TIMER(keepAliveTimer, 2000);
|
||||
init();
|
||||
}
|
||||
|
||||
@ -26,6 +28,22 @@ void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
|
||||
}
|
||||
|
||||
void CNShardServer::keepAliveTimer(CNServer* serv, uint64_t currTime) {
|
||||
std::cout << "keep alive called! " << currTime << std::endl;
|
||||
auto cachedPlayers = PlayerManager::players;
|
||||
|
||||
for (auto pair : cachedPlayers) {
|
||||
if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > 4000) { // if the client hadn't responded in 4 seconds, its a dead connection so throw it out
|
||||
pair.first->kill();
|
||||
continue;
|
||||
}
|
||||
|
||||
// passed the heartbeat, send another
|
||||
INITSTRUCT(sP_FE2CL_REQ_LIVE_CHECK, data);
|
||||
pair.first->sendPacket((void*)&data, P_FE2CL_REQ_LIVE_CHECK, sizeof(sP_FE2CL_REQ_LIVE_CHECK));
|
||||
}
|
||||
}
|
||||
|
||||
void CNShardServer::newConnection(CNSocket* cns) {
|
||||
cns->setActiveKey(SOCKETKEY_E); // by default they accept keys encrypted with the default key
|
||||
}
|
||||
@ -38,19 +56,20 @@ void CNShardServer::killConnection(CNSocket* cns) {
|
||||
CNSharedData::erasePlayer(cachedPlr.SerialKey);
|
||||
}
|
||||
|
||||
void CNShardServer::onTimer() {
|
||||
void CNShardServer::onStep() {
|
||||
uint64_t currTime = getTime();
|
||||
|
||||
auto cachedPlayers = PlayerManager::players;
|
||||
|
||||
for (auto pair : cachedPlayers) {
|
||||
if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > 4000) { // if the client hadn't responded in 4 seconds, its a dead connection so throw it out
|
||||
pair.first->kill();
|
||||
for (TimerEvent& event : Timers) {
|
||||
if (event.scheduledEvent == 0) {
|
||||
// event hasn't been queued yet, go ahead and do that
|
||||
event.scheduledEvent = currTime + event.delta;
|
||||
continue;
|
||||
}
|
||||
|
||||
// passed the heartbeat, send another
|
||||
INITSTRUCT(sP_FE2CL_REQ_LIVE_CHECK, data);
|
||||
pair.first->sendPacket((void*)&data, P_FE2CL_REQ_LIVE_CHECK, sizeof(sP_FE2CL_REQ_LIVE_CHECK));
|
||||
if (event.scheduledEvent < currTime) {
|
||||
// timer needs to be called
|
||||
event.handlr(this, currTime);
|
||||
event.scheduledEvent = currTime + event.delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,17 +6,21 @@
|
||||
#include <map>
|
||||
|
||||
#define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr;
|
||||
#define REGISTER_SHARD_TIMER(handlr, delta) CNShardServer::Timers.push_back(TimerEvent(handlr, delta));
|
||||
|
||||
class CNShardServer : public CNServer {
|
||||
private:
|
||||
static void handlePacket(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
static void keepAliveTimer(CNServer*, uint64_t);
|
||||
|
||||
public:
|
||||
static std::map<uint32_t, PacketHandler> ShardPackets;
|
||||
static std::list<TimerEvent> Timers;
|
||||
|
||||
CNShardServer(uint16_t p);
|
||||
|
||||
void newConnection(CNSocket* cns);
|
||||
void killConnection(CNSocket* cns);
|
||||
void onTimer();
|
||||
void onStep();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user