Port egg buffs over to new system

This commit is contained in:
gsemaj
2022-07-30 13:47:27 -07:00
committed by gsemaj
parent e768ebcabe
commit 1670dfd830
14 changed files with 157 additions and 159 deletions

View File

@@ -240,27 +240,11 @@ void Groups::groupTickInfo(Player* plr) {
sendToGroup(plr->group, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
}
static void groupUnbuff(Player* plr) {
Group* group = plr->group;
for (int i = 0; i < group->members.size(); i++) {
for (int n = 0; n < group->members.size(); n++) {
if (i == n)
continue;
EntityRef other = group->members[n];
// TODO ABILITIES
//Abilities::applyBuff(sock, otherPlr->Nanos[otherPlr->activeNano].iSkillID, 2, 1, 0);
}
}
}
void Groups::groupKick(Player* plr) {
Group* group = plr->group;
// if you are the group leader, destroy your own group and kick everybody
if (plr->group->members[0] == PlayerManager::getSockFromID(plr->iID)) {
groupUnbuff(plr);
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
sendToGroup(plr->group, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
disbandGroup(plr->group);