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Group Heal Range Limit
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26ca4d8671
commit
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@ -398,14 +398,14 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
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plr->money += reward->money;
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) { // nano boost for taros
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int boost = 0;
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if (NanoManager::getNanoBoost(plr))
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if (NanoManager::getNanoBoost(plr)) // for gumballs
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boost = 1;
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plr->money += reward->money * (5 + boost) / 25;
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}
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if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) { // nano boost for fm
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int boost = 0;
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if (NanoManager::getNanoBoost(plr))
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if (NanoManager::getNanoBoost(plr)) // for gumballs
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boost = 1;
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updateFusionMatter(sock, reward->fusionmatter * (30 + boost) / 25);
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} else
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@ -536,9 +536,22 @@ int* NanoManager::findTargets(Player* plr, int skillID, CNPacketData* data) {
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if (otherPlr == nullptr)
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return tD;
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tD[0] = otherPlr->groupCnt;
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for (int i = 0; i < otherPlr->groupCnt; i++)
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tD[i+1] = otherPlr->groupIDs[i];
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if (SkillTable[skillID].effectArea == 0) { // for buffs
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tD[0] = otherPlr->groupCnt;
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for (int i = 0; i < otherPlr->groupCnt; i++)
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tD[i+1] = otherPlr->groupIDs[i];
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return tD;
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}
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for (int i = 0; i < otherPlr->groupCnt; i++) { // group heals have an area limit
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Player *otherPlr2 = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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if (otherPlr2 == nullptr)
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continue;
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if (hypot(otherPlr2->x - plr->x, otherPlr2->y - plr->y) < SkillTable[skillID].effectArea) {
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tD[i+1] = otherPlr->groupIDs[i];
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tD[0] += 1;
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}
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}
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}
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return tD;
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@ -36,6 +36,7 @@ struct SkillData {
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int skillType;
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int targetType;
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int drainType;
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int effectArea;
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int batteryUse[4];
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int durationTime[4];
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int powerIntensity[4];
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@ -195,7 +195,7 @@ void TableData::init() {
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for (nlohmann::json::iterator _skills = skills.begin(); _skills != skills.end(); _skills++) {
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auto skills = _skills.value();
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SkillData skillData = {skills["m_iSkillType"], skills["m_iTargetType"], skills["m_iBatteryDrainType"]};
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SkillData skillData = {skills["m_iSkillType"], skills["m_iTargetType"], skills["m_iBatteryDrainType"], skills["m_iEffectArea"]};
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for (int i = 0; i < 4; i++) {
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skillData.batteryUse[i] = skills["m_iBatteryDrainUse"][i];
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skillData.durationTime[i] = skills["m_iDurationTime"][i];
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