(WIP) Move ICombatant functions around a bit

This commit is contained in:
gsemaj
2022-04-11 16:52:35 -04:00
parent 14b02ec5d2
commit 166e148878
3 changed files with 28 additions and 21 deletions

View File

@@ -17,6 +17,30 @@ using namespace Combat;
/// Player Id -> Bullet Id -> Bullet
std::map<int32_t, std::map<int8_t, Bullet>> Combat::Bullets;
void Player::takeDamage(EntityRef src, int amt) {
// stubbed
}
void Player::heal(EntityRef src, int amt) {
// stubbed
}
bool Player::isAlive() {
return HP > 0;
}
void CombatNPC::takeDamage(EntityRef src, int amt) {
// stubbed
}
void CombatNPC::heal(EntityRef src, int amt) {
// stubbed
}
bool CombatNPC::isAlive() {
return hp > 0;
}
static std::pair<int,int> getDamage(int attackPower, int defensePower, bool shouldCrit,
bool batteryBoost, int attackerStyle,
int defenderStyle, int difficulty) {