Add zipline, slide, cannon, and jump pad packets

Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
This commit is contained in:
CakeLancelot
2020-08-20 11:26:26 -05:00
parent af6158fbb2
commit 14d556976d
3 changed files with 144 additions and 0 deletions

View File

@@ -31,7 +31,11 @@ namespace PlayerManager {
void movePlayer(CNSocket* sock, CNPacketData* data);
void stopPlayer(CNSocket* sock, CNPacketData* data);
void jumpPlayer(CNSocket* sock, CNPacketData* data);
void jumppadPlayer(CNSocket* sock, CNPacketData* data);
void launchPlayer(CNSocket* sock, CNPacketData* data);
void ziplinePlayer(CNSocket* sock, CNPacketData* data);
void movePlatformPlayer(CNSocket* sock, CNPacketData* data);
void moveSlopePlayer(CNSocket* sock, CNPacketData* data);
void gotoPlayer(CNSocket* sock, CNPacketData* data);
void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
void heartbeatPlayer(CNSocket* sock, CNPacketData* data);