mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-11-16 23:10:09 +00:00
Add zipline, slide, cannon, and jump pad packets
Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
This commit is contained in:
@@ -31,7 +31,11 @@ namespace PlayerManager {
|
||||
void movePlayer(CNSocket* sock, CNPacketData* data);
|
||||
void stopPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void jumpPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void jumppadPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void launchPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void ziplinePlayer(CNSocket* sock, CNPacketData* data);
|
||||
void movePlatformPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void moveSlopePlayer(CNSocket* sock, CNPacketData* data);
|
||||
void gotoPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
Reference in New Issue
Block a user