(WIP) Initial ICombatant draft

This commit is contained in:
gsemaj
2022-04-11 10:26:57 -04:00
parent d50c312227
commit 14b02ec5d2
4 changed files with 47 additions and 8 deletions

View File

@@ -11,7 +11,7 @@
#define PC_MAXHEALTH(level) (925 + 75 * (level))
struct Player : public Entity {
struct Player : public Entity, public ICombatant {
int accountId = 0;
int accountLevel = 0; // permission level (see CN_ACCOUNT_LEVEL enums)
int32_t iID = 0;
@@ -90,5 +90,9 @@ struct Player : public Entity {
virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override;
virtual void takeDamage(EntityRef src, int amt) override;
virtual void heal(EntityRef src, int amt) override;
virtual bool isAlive() override;
sPCAppearanceData getAppearanceData();
};