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edited config.ini default back, better plr pos
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@ -12,7 +12,7 @@ port=8002
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# you'll want to change this one
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ip=192.168.1.183
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# distance at which other players and NPCs become visible
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view=1000
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view=20000
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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@ -87,9 +87,9 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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}
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}
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std::list<CNSocket*> cachedview(players[sock].viewable); // copies the viewable
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for (CNSocket* otherSock : cachedview) {
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std::list<CNSocket*>::iterator i = players[sock].viewable.begin();
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while (i != players[sock].viewable.end()) {
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CNSocket* otherSock = *i;
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if (std::find(noView.begin(), noView.end(), otherSock) != noView.end()) {
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// sock shouldn't be visible, send PC_EXIT packet & remove them
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@ -102,15 +102,16 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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otherSock->sendPacket(new CNPacketData((void*)exitPacket, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), otherSock->getFEKey()));
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sock->sendPacket(new CNPacketData((void*)exitPacketOther, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), sock->getFEKey()));
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players[sock].viewable.remove(otherSock);
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players[sock].viewable.erase(i++);
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players[otherSock].viewable.remove(sock);
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}
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continue;
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}
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cachedview = players[sock].viewable;
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++i;
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}
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for (CNSocket* otherSock : yesView) {
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if (std::find(cachedview.begin(), cachedview.end(), otherSock) == cachedview.end()) {
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if (std::find(players[sock].viewable.begin(), players[sock].viewable.end(), otherSock) == players[sock].viewable.end()) {
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// this needs to be added to the viewable players, send PC_ENTER
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sP_FE2CL_PC_NEW* newPlayer = (sP_FE2CL_PC_NEW*)xmalloc(sizeof(sP_FE2CL_PC_NEW)); // current connection to other player
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