mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 05:20:05 +00:00
edited config.ini default back, better plr pos
This commit is contained in:
parent
c66ac111ab
commit
1425074ccb
@ -12,7 +12,7 @@ port=8002
|
||||
# you'll want to change this one
|
||||
ip=192.168.1.183
|
||||
# distance at which other players and NPCs become visible
|
||||
view=1000
|
||||
view=20000
|
||||
# little message players see when they enter the game
|
||||
motd=Welcome to OpenFusion!
|
||||
|
||||
|
@ -87,9 +87,9 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
|
||||
}
|
||||
}
|
||||
|
||||
std::list<CNSocket*> cachedview(players[sock].viewable); // copies the viewable
|
||||
|
||||
for (CNSocket* otherSock : cachedview) {
|
||||
std::list<CNSocket*>::iterator i = players[sock].viewable.begin();
|
||||
while (i != players[sock].viewable.end()) {
|
||||
CNSocket* otherSock = *i;
|
||||
if (std::find(noView.begin(), noView.end(), otherSock) != noView.end()) {
|
||||
// sock shouldn't be visible, send PC_EXIT packet & remove them
|
||||
|
||||
@ -102,15 +102,16 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
|
||||
otherSock->sendPacket(new CNPacketData((void*)exitPacket, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), otherSock->getFEKey()));
|
||||
sock->sendPacket(new CNPacketData((void*)exitPacketOther, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), sock->getFEKey()));
|
||||
|
||||
players[sock].viewable.remove(otherSock);
|
||||
players[sock].viewable.erase(i++);
|
||||
players[otherSock].viewable.remove(sock);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
cachedview = players[sock].viewable;
|
||||
++i;
|
||||
}
|
||||
|
||||
for (CNSocket* otherSock : yesView) {
|
||||
if (std::find(cachedview.begin(), cachedview.end(), otherSock) == cachedview.end()) {
|
||||
if (std::find(players[sock].viewable.begin(), players[sock].viewable.end(), otherSock) == players[sock].viewable.end()) {
|
||||
// this needs to be added to the viewable players, send PC_ENTER
|
||||
|
||||
sP_FE2CL_PC_NEW* newPlayer = (sP_FE2CL_PC_NEW*)xmalloc(sizeof(sP_FE2CL_PC_NEW)); // current connection to other player
|
||||
|
Loading…
Reference in New Issue
Block a user