Cleaned up all whitespace issues.

The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
This commit is contained in:
2020-09-14 15:53:48 +02:00
parent ed86bc9160
commit 131997f34f
18 changed files with 232 additions and 232 deletions

View File

@@ -226,7 +226,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
for (int i = 0; i < AINVEN_COUNT; i++)
response.PCLoadData2CL.aInven[i] = plr.Inven[i];
//nanos
//nanos
for (int i = 1; i < SIZEOF_NANO_BANK_SLOT; i++) {
response.PCLoadData2CL.aNanoBank[i] = plr.Nanos[i];
}
@@ -666,23 +666,23 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
}
void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
PlayerView& plr = PlayerManager::players[sock];
if (plr.plr->Equip[8].iID > 0) {
INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
//send to other players
plr.plr->iPCState = 8;
INITSTRUCT(sP_FE2CL_PC_STATE_CHANGE, response2);
response2.iPC_ID = plr.plr->iID;
response2.iState = 8;
for (CNSocket* otherSock : plr.viewable) {
otherSock->sendPacket((void*)&response2, P_FE2CL_PC_STATE_CHANGE, sizeof(sP_FE2CL_PC_STATE_CHANGE));
}
} else {
INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_FAIL, response);
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
@@ -690,10 +690,10 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
}
void PlayerManager::exitPlayerVehicle(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_PC_VEHICLE_OFF_SUCC, response);
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_OFF_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_OFF_SUCC));
PlayerView plr = PlayerManager::players[sock];
//send to other players
@@ -701,10 +701,10 @@ void PlayerManager::exitPlayerVehicle(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_PC_STATE_CHANGE, response2);
response2.iPC_ID = plr.plr->iID;
response2.iState = 0;
for (CNSocket* otherSock : plr.viewable) {
otherSock->sendPacket((void*)&response2, P_FE2CL_PC_STATE_CHANGE, sizeof(sP_FE2CL_PC_STATE_CHANGE));
}
}
}
void PlayerManager::setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) {