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Cleaned up all whitespace issues.
The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
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@@ -162,7 +162,7 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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* P_FE2CL_REP_PC_CHANGE_LEVEL appear to play the same animation, but only the latter affects
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* the other player's displayed level.
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*/
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INITSTRUCT(sP_FE2CL_REP_PC_CHANGE_LEVEL, resp2);
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resp2.iPC_ID = plr->iID;
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