Cleaned up all whitespace issues.

The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
This commit is contained in:
2020-09-14 15:53:48 +02:00
parent ed86bc9160
commit 131997f34f
18 changed files with 232 additions and 232 deletions

View File

@@ -24,7 +24,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
return; // ignore the malformed packet
sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
//TODO: implement better way of sending credentials
std::string userLogin((char*)login->szCookie_TEGid);
std::string userPassword((char*)login->szCookie_authid);
@@ -49,8 +49,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword))
{
errorCode = (int)LoginError::LOGIN_ERROR;
}
else
}
else
{
std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
//if account not found, create it
@@ -59,7 +59,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
loginSessions[sock].slot = 1;
success = true;
success = true;
}
//if user exists, check if password is correct
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
@@ -71,14 +71,14 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
errorCode = (int)LoginError::ID_ALREADY_IN_USE;
}
//if not, login success
else
else
{
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser->AccountID;
loginSessions[sock].slot = findUser->Selected;
success = true;
}
}
}
else
{
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
@@ -107,8 +107,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
// now send the characters :)
// now send the characters :)
std::vector<Player>::iterator it;
for (it = characters.begin(); it != characters.end(); it++)
{
@@ -126,10 +126,10 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
//save character in session (for char select)
int UID = it->iID;
loginSessions[sock].characters[UID] = Player(*it);
loginSessions[sock].characters[UID] = Player(*it);
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
//Equip info
//Equip info
for (int i = 0; i < AEQUIP_COUNT; i++) {
charInfo.aEquip[i] = it->Equip[i];
}
@@ -138,16 +138,16 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
if (it == characters.begin())
loginSessions[sock].selectedChar = UID;
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
}
}
}
//Failure
else {
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
resp.iErrorCode = errorCode;
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
}
@@ -160,7 +160,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
case P_CL2LS_REQ_CHECK_CHAR_NAME: {
if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
return;
sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
bool success = true;
int errorcode = 0;
@@ -196,10 +196,10 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
case P_CL2LS_REQ_SAVE_CHAR_NAME: {
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
return;
sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
DEBUGLOG(
std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
@@ -220,7 +220,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
case P_CL2LS_REQ_CHAR_CREATE: {
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
return;
sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
Database::finishCharacter(character);
@@ -255,7 +255,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
//save player in session
loginSessions[sock].characters[UID] = Player(player);
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
Database::updateSelected(loginSessions[sock].userID, player.slot);
break;
@@ -266,7 +266,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
resp.iSlotNum = operationResult;
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
@@ -276,7 +276,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
case P_CL2LS_REQ_CHAR_SELECT: {
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
return;
// character selected
sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
@@ -284,7 +284,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
)
)
loginSessions[sock].selectedChar = chararacter->iPC_UID;
Database::updateSelected(loginSessions[sock].userID, loginSessions[sock].characters[chararacter->iPC_UID].slot);
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
@@ -293,7 +293,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
case P_CL2LS_REQ_SHARD_SELECT: {
if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
return;
// tell client to connect to the shard server
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
@@ -353,8 +353,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
int accountId = account->AccountID;
if (!exitDuplicate(accountId))
PlayerManager::exitDuplicate(accountId);
PlayerManager::exitDuplicate(accountId);
break;
}
default: